Pet Campaigns

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Pet Campaigns are missions which your pets may undertake, in order to gain rewards. Each campaign requires a group of 1 to 10 pets (2 to 10 for Growth Campaign), and lasts from 1 to 12 hours (1 to 24 hours if your DNRC score is high enough), with the time being chosen in one-hour increments. Campaigns may be started at any time. Rebirthing will cancel any campaigns which are in progress.

There are 7 different campaign types, with an eighth type sometimes available during events. Only one instance of each campaign may be undertaken at a time; you cannot, for example, have two groups of pets undergoing a Growth Campaign simultaneously.

Growth Campaign

This campaign is crucial to growing your weaker pets. You require at least 2 pets. At the end of the campaign, the pet with the lowest total growth will receive some base growth as a reward. The amount of base growth received is based on the other pets in the campaign. For each other pet, the reward is calculated using:

Note 1: the game will report a total growth reward (base growth times PGC multi), not a base growth reward.

Note 2: if Succubus is in the Growth Campaign, she may receive the reward even if she doesn't have the lowest total growth.

To find the strongest pets for your Growth Campaign, use the Compiled Spreadsheets.

As of 23 March, 2024 the strongest late game Growth Campaign pets are:

  • Pandora's Box - Increases the total camp rewards by 80-120%
  • Seed - 500%+
  • Aether - 500%+
  • Nightmare - 582% (590% with 1% malus to eight other pets)
  • Beach Ball (with max pet stone bonus) - 567.5%
    • Beach Ball reaches its maximum bonus at 56 million pet stones, which is unrealistic for most. 500% requires 25 million. See the table on its pet page for the full range.
  • Hedgehog (with Token Improve) - 524%
  • Unicorn - 520%
  • Earth Eater - 514%
  • Raiju - 510%
  • Cupid (with Token Improve & 130 pets in couples) - 510%
    • Cupid's camp bonus depends on your number of unlocked pets and varies slightly with couples breaking up. The value above is with close to every pet unlocked, with fewer the bonus will be smaller. Once enough pets are added to the game for that to no longer be a limiting factor, Cupid's rewards will settle at 580%, the equilibrium where the average rate of couples breaking up matches the rate new ones can be created being at 100 couples.
  • Bag - 500%, gives 10% of your GC output to the lowest growth pet instead (bad for growing GC or targeted pets, it is recommended that if you use Bag you substitute it out when giving targeted growth to a non GC pet.)
  • Stone (with Challenge Point improve) - 500%
  • Black Hole Chan* - 500% at maxed bonus
    • BHChan's camp bonus is determined by total v4 points and fastest ITRTGv4 kill. There are tables on its pet page detailing the values for certain campaign bonuses. Given enough points and a fast ITRTGv4 kill BHChan can become a very powerful Adventurer, but of course with the trade off of losing a rather strong dungeon pet.
  • Chocobear (with Token Improve) - 481% (without Token Improve 439%)
  • Decorator Crab - 475% (due to its bonus entirely being a result of CL Bonus, before CL 79 Otter or Meteor will be better GC pets.)
  • Otter - 452%
  • Meteor* - 455-470%
    • Meteor grows based on its total time spent in campaigns. After 11,100 hours (~15 months) of being in camps, Meteor will get +75% to camps, making it as good as Otter not counting CL.
  • Corona (with Token Improve) - 420%, better for earlygame if you can spare the token, best to retire by lategame
  • Ape/Shark (neither of these are Adventure specialists and will get outpaced with high enough CL, but they make great GC pets in the early and midgame due to their strong base GC bonus of 100%) - 400%



Undine (and to a degree the other Elementals) can also be a good choice, since it typically has very high growth if obtained early-game and has a 111% campaign multi. It is not advised you evolve her to Adventurer, unless you are willing to pay a Class Change Token to later convert her to Rogue. Her Rogue specialist bonus and dungeon ability are very useful, and can be seen as more important than her campaign multi.

Since pets with higher growth give more growth and gain Class XP faster (if evolved to Adventurer), it is generally a good idea to pick your ten growth camp pets and grow them as high as you can whenever you are not actively growing another pet for evolution. Taking time every now and then to grow crafters (like Adventurers, they get more Class XP with higher growth) and dungeon pets (1% more stats per 2k growth) will help round out some weaker areas you might have, but a good majority of your time in Growth Campaigns will be spent growing your ten growth camp pets or growing pets to evolve.

Growth Base Growth Gain
0 0.25
225 0.25
443 0.5
872 0.75
1,715 1
3,375 1.25
6,642 1.5
13,072 1.75
25,725 2
50,625 2.25
99,630 2.5
196,070 2.75
385,864 3
759,375 3.25
1,494,443 3.5

Divinity Campaign

This campaign can help you gain Divinity if you're lacking. The divinity earned is most affected by your current divinity generation rate (at the time of camp completion), similar to God Power divinity purchases.

Each pet will grant:

seconds of Divinity generation. Keep in mind that Crystals, overcapping DivGen worker clones, and the bonus from FSM do not count toward the Divinity Camp rewards.


The pet boost is divided into tiers and is determined by the pet's total stats:

Total Stats Divinity Boost
<10k 300
10k ~ 10m 600 + 2 * stats0.4
>10m 1580 + stats0.35

Example 1: Cupid with 50,000 total stats and Adventurer Level 12 on a 7-hour campaign, with 3 completed UPCs and 1 Divinity Gain Boost CHP purchase gives:

This comes out to 14054.5 seconds (~3.9 hours) of Divinity generation.

Example 2: 10 pets at ~275k stats, with no other Divinity camp bonuses. Each would give:

~9000 seconds of Divinity per hour in the camp. This results in a total of 150 minutes worth of base divinity per hour; i.e. +2.5x base Div/s.

Food Campaign

This campaign can help you get better quality food to grow your pets faster. Each pet has a chance to find Puny, Strong, or even Mighty food. In this campaign, your pet's tier does not impact the yield.

The final amount of food obtained is determined by the number of pets owned, with each pet owned increasing food found by 1%. For example, 25 pets owned would give a 1.25 multiplier to food found. This is not shown in the in-game tooltip.

Yield Calculations

Mighty food:

Strong food:

Puny food:


For example,sending Octopus (+100% ability bonus for Food) alone on a 10-hour campaign, with 6 UPC completed and 10 pets owned total, yields:

Mighty food:

Strong food:

Puny food:

Item Campaign

This campaign can grant pet stones, which can eventually be traded for valuable rewards, such as Crystal slot or Pet Tokens. It can also give rare Premium Shop items like Godly Liquid, Chakra Pill, or Lucky Draw.

The rewards are calculated separately for each pet, and depend on several factors:

  • Each Ultimate Pet Challenge finished will increase rewards by 5%
  • Each Challenge Point purchase of Pet Stone Drop Boost will increase Pet Stones found by 1%
  • Pets with a bonus or penalty to Item Campaigns, including bonuses to all Campaigns, will increase or decrease rewards by the listed %.
  • The pet's Total Stats will also increase rewards based on a tiered bonus.

Item Stats Tier

Total Stats To Reach Tier Tier
0 - 9,999 1x
10,000 - 99,999 2x
100,000 - 499,999 3x
500,000 - 999,999 4x
1,000,000 - 4,999,999 5x
5,000,000 - 9,999,999 6x
10,000,000 - 49,999,999 7x
50,000,000 - 99,999,999 8x
100,000,000+ 10x

Pet Stones

The yield for Pet Stones found by a pet is:

E.g. Fairy with 50,000 Total Stats and a +50% to item camp on a 12-hour campaign with 20 finished UPCs and no CHP stone purchases would find:

Any SpaceDim Pet Stone bonus is applied AFTER as a multiplier. This also does not get factored into the rare item chance.

E.g. Using the 72 pet stones above as an example with a 20% bonus from SpaceDim pet stone multi:


Rare Items

The chance for a pet to find a Rare Items is:

E.g. Fairy from the formula above with 50,000 Total Stats on a 12-hour campaign would give it a chance to find a rare item of:


If you do find a rare item, it will be one of these:

Rate Item
5/15 Lucky draw
4/15 Godly liquid
1/15 Godly liquid V2
4/15 Chakra pill
1/15 Chakra pill V2

Level Campaign

In this campaign, a pet gains levels based on the pet's Stats, Growth, Level, and the length of the campaign. This gain is increased by the pet ability multiplier for Level campaigns of any pet participating, adding together bonuses of all participating level specialist pets (capped at 600%). The final yield is the following:

Multiplier Campaign

This campaign gives two separate bonuses: a multiplicative bonus to the Pet Multiplier, and an additive bonus to the Pet Rebirth Multiplier.

The Pet Multiplier is a multiplier to your Physical, Mystic, and Battle stats based on the combined stats of your pets (as described earlier in this article). The Multiplier Campaign bonus applies equally to all three stats, and is based on the pet's Stat Tier (just like for a Divinity Campaign).

The Pet Rebirth Multiplier is a multiplier to your Rebirth Multipliers, based on the combined stats of your pets. This multiplier caps out at 999% (roughly 10x rebirth multi) when the Pet Multiplier for the stat is at 50,000%. The Multiplier Campaign adds to this bonus, allowing it to go above the cap of 999%. This bonus is based on the pet's Growth Tier (just like for a Growth Campaign).

A pet's ability multiplier for Multiplier Campaigns applies to both of these bonuses.

The formula for multipliers are:

Current multiplier:

  • if pet stats < 10M :
  • if pet stats > 10M :

Rebirth multiplier:

Base multiplier for stats from 1k to 10M.jpg

Base multiplier depending on pet stats, from 1k to 10M

God Power Campaign

This campaign gives you a chance at gaining god power through your pets. The chance of a pet finding a God Power is:

For this campaign, the pet tier multiplier increases continuously within each tier, and maxes out at the highest tier.

Tier Total stats to reach for Tier God Power Campaign Multiplier
1 0 - 9,999 1+ Total Stats / 20,000
2 10,000 - 99,999 1.5 + Total Stats / 200,000
3 100,000 - 999,999 2 + Total Stats / 2,000,000
4 1,000,000 - 4,999,999 2.5 + Total Stats / 10,000,00
5 5,000,000 - 9,999,999 3 + Total Stats / 20,000,00
6 10,000,000 - 99,999,999 3.5 + Total Stats / 200,000,000
7 100,000,000+ 4

Event Campaign

Occasionally, an event will appear for two weeks. They usually involve gathering a unique currency via a new limited-time Event Campaign. These currencies can be traded for a one-time Pet Token, Pet Stones, and other useful items. The rate pets collect event currency is set, and is not affected by stats or growth. The yield for the event is typically 1 event currency per hour per pet, and can only be increased by Sticks and Adventurer class level bonus.

If you have less than 15 pets, you will get a bonus to the amount of event currency received. Full breakdown is in the below table. This is assuming you are using all available pets in the Event Campaign.

Pets Owned Bonus Currency/hr
1 3.8 3.8
2 3.6 7.2
3 3.4 10.2
4 3.2 12.8
5 3 15
6 2.8 16.8
7 2.6 18.2
8 2.4 19.2
9 2.2 19.8
10 2 20
11 1.8 18
12 1.6 16
13 1.4 14
14 1.2 12
15+ 1 10

Currently, only two pets influence event campaign results: Clam and Chocobear (as long as Chocobear has the feed bonus from chocolate). Any other pet bonus/malus (i.e. Nightmare, Pandora, Corona, etc.) does not affect Event campaign results.

Note: Occasionally, the rate at which pets collect event currency changes depending on the event. For example, the Halloween 2021 event had a decreased rate of currency collection due to the minigame Ghost Defender being a source of event currency.

Pet Multipliers

Pet Growth Divinity Food Item Level Multiplier God Power Event
Mouse.png
Mouse
50%
Frog.png
Frog
Bee.png
Bee
Cupid.png
Cupid
100%
Egg.png
Egg/Chicken
10% 10%
Armadillo.png
Armadillo
Squirrel.png
Squirrel
75%
Rabbit.png
Rabbit
35%
Cat.png
Cat
50%
Dog.png
Dog
50% -50%
Fairy.png
Fairy
50%
Dragon.png
Dragon
100%
Snake.png
Snake
50%
Shark.png
Shark
100%
Octopus.png
Octopus
100% 80%
Valkyrie.png
Valkyrie
35% 50% 100%
Slime.png
Slime
25% 25% 25% 25% 25%(+20%?)1 25% 25%
Whale.png
Whale
35% 75% 35%
Hydra.png
Hydra
25% 200%
Pandora's box.png
Pandora's Box
Dynamic2 Dynamic2 Dynamic2 Dynamic2 Dynamic2 Dynamic2 Dynamic2
Lucky Coin.png
Lucky Coin
777% 7% 77%
Balrog.png
Balrog
Gray.png
Gray
Bug.png
Bug
Dynamic3 Dynamic3 Dynamic3 Dynamic3 Dynamic3 Dynamic3 Dynamic3
Mole.png
Mole
50%
Camel.png
Camel
60%
Goat.png
Goat
100% 100%
Ape.png
Ape
100%
Flying cloud.png
Flying Cloud
100% 50%
Holy ITRTG Book.png
Holy ITRTG Book
150% 50% 100%
Anything
Nothing/Anything
75% 75% 75% 75% 75% 75% 75%
God Power.png
God Power
50%
Turtle.png
Turtle
25% - 25%4 25% - 25%4 25% - 25%4 25% - 25%4 25% - 25%4 25% - 25%4 25% - 25%4
Afky clone.png
Afky Clone
50% 50% 100% 50% 50% 50% 50%
Stone.png
Stone/Golem
100% 100% 100% 100% 100% 100% 100%
Chameleon.png
Chameleon
Undine.png
Undine
111% 111% 111% 111% 111% 111% 111%
Gnome.png
Gnome
100% 100% 100% 100% 100% 100% 100%
Salamander.png
Salamander
89% 89% 89% 89% 89% 89% 89%
Aether.png
Aether
Dynamic5
Anteater.png
Anteater
Gold Dragon.png
Golden Dragon
Living Draw.png
Living Draw
200%
Black Hole Chan.png
Black Hole Chan
117% 117% 117% 117% 117% 117% 117%
Treasure.png
Treasure/Mimic
Seed.png
Seed/Yggdrasil
89%
Rudolph.png
Rudolph
35% 35%
Santa.png
Santa
50% 50%
Elf.png
Elf
150% 75%
Pumpkin.png
Pumpkin
Chocolate6
Ghost.png
Ghost
Nightmare.png
Nightmare
200%7 200%7 200%7 200%7 200%7 200%7 200%7 + Uncapped8
Question.png
Question/Answer
42% 42% 42% 42% 42%
Chocobear.png
Chocobear
33%9 9 100%9 33%9 9 9 9 9
Rose.png
Rose
37% 22% 58%
Doughnut.png
Doughnut
75%10
Eagle.png
Eagle
75%
Penguin.png
Penguin
75%
Hermit crab.png
Hermit Crab
50%
Hedgehog.png
Hedgehog
25% 25%
Phoenix.png
Phoenix
50%
Wizard.png
Wizard
50% 75%
Pegasus.png
Pegasus
40%
Panda.png
Panda
300%
Ufo.png
UFO
75%
Robot.png
Robot
100% 100%
Otter.png
Otter
75% 125%
FSM.png
FSM
200%11
Elephant.png
Elephant
Vaccina.png
Vaccina
150%
Corona.png
Corona
30%/50% - 50%12 30%/50% - 50%12 30%/50% - 50%12 30%/50% - 50%12 30%/50% - 50%12 30%/50% - 50%12 30%/50% - 50%12
Firefox.png
Firefox
Beachball.png
Beachball
0% - 200%13 0% - 200%13 0% - 200%13 0% - 200%13 0% - 200%13 0% - 200%13 0% - 200%13
Tanuki.png
Tanuki
22% 22% 22% 22% 22% 22% 22%
Seal.png
Seal
55% 40%
Raven.png
Raven
60%
Hourglass.png
Hourglass
0%-75%14 0%-75%14 0%-75%14 0%-75%14 0%-75%14 0%-75%14 0%-75%14
Archer.png
Archer
75% 50%
Thunder Ball.png
Thunder Ball/Raiju
80% 80% 40%
Bottle.png
Bottle
Bag.png
Bag
Growing bonus15
Mysterious Egg.png
Mysterious Egg/Golden Chicken
100%
Succubus.png
Succubus
Reward stealing16
Clam.png
Clam
35% 50%
Earth Eater.png
Earth Eater
-80% - 82%17 -80% - 82%17 -80% - 82%17 -80% - 82%17 -80% - 82%17 -80% - 82%17 -80% - 82%17
Portal.png
Portal
77%
Cardboardbox.png
Cardboard Box/Cardboard Cat
50% 30%
Unicorn.png
Unicorn
Dynamic20 Dynamic20 Dynamic20
Stale Tortilla.png
Stale Tortilla/Supreme Taco
30%
Witch.png
Witch
-666% 666% 66%
Sloth.png
Sloth
10% - 240%18 10% - 240%18 10% - 240%18
Cocoa.png
Cocoa
Wolf.png
Wolf
25% - 125%19
Vesuvius.png
Vesuvius
50% 65% 65%
Swan.png
Swan
55%
Void.png
Void
Pignata.png
Pignata
Baby Carno.png
Baby Carno
Special-0%22 -150%- -250%22 50%-75%22 50%-150%22
Lizard.png
Lizard
Dynamic23 Dynamic23
Meteor.png
Meteor
Dynamic24 Dynamic24 Dynamic24 Dynamic24 Dynamic24 Dynamic24 Dynamic24
Sphinx.png
Sphinx
37.5% 75% 75%
Alien.png
Alien
Bat.png
Bat
66% 125% 66%
Flying Eyeball.png
Flying Eyeball
Leviathan.png
Leviathan
Young Basilisk.png
Basilisk
Cherub.png
Cherub
100% Special26 50%
Tödlicher Löffel.png
Tödlicher Löffel
420%
Goblin.png
Goblin
Dynamic27 Dynamic27 Dynamic27 Dynamic27 Dynamic27 Dynamic27 Dynamic27
Koi.png
Koi
45% 45%
Decorator Crab.png
Decorator Crab
Variable28
Dwarf.png
Dwarf
151% 75%
Caterpillar.png
Caterpillar
75% 25%
Bunny Girl.png
Bunnygirl
77% 77%
Elemental.png
Elemental
150% 150% 150% 150% 150% 150% 150%
Mist Sphere.png
Mist Sphere
Shadow Clone.png
Shadow Clone
25%
Sniper.png
Sniper>
50% 100%
White Tiger.png
White Tiger
-95% 99%
Black Tortoise.png
Black Tortoise
-63% 79%
Azure Dragon.png
Azure Dragon
371% -35%
Vermilion Pheasant.png
Vermilion Pheasant
-86% 69%
Tenko.png
Tenko
55% 108% + Fortune28 -108% 55%
Vampire.png
Vampire
69% 1% 337% 42% 90.01%
Strategist.png
Strategist
75% 75%
Mermaid.png
Mermaid
Variable30 Variable30 Variable30 Variable30 Variable30 Variable30 Variable30
Fool.png
Fool
7% 70% 7% 70%
Nothing.png
Nothing/Anything
-75% - 75%20 -75% - 75%20 -75% - 75%20 -75% - 75%20 -75% - 75%20 -75% - 75%20 -75% - 75%20
link=[Feather Pile/Owl
Feather Pile/Owl
Special25 Special25 Special25 Special25 Special25 Special25 Special25

1 The text is confusing, but according to Slime's description, Slime has a different bonus for level camps.
2 Pandora's Box has a campaign bonus that will increase based on growth. This bonus is 3% for every 5k growth up until 100k, where it becomes 4% for every 5k. This increases by 0.1% for every feeding up to 2%, and resets on rebirth or if Pandora's Box reaches 0 hunger (starving).
3 Bug randomly changes its campaign bonus every few hours between (-20 - Class Level) and (20 + Class Level). This leaves a potential minimum of -120 and a potential maximum of 120 at Class Level 100.
4 Turtle gains a bonus of +25% in a 12-hour campaign, and a malus of 25% in a 1-hour campaign.
5 This bonus can be increased by getting higher Aether Ring levels, or by bringing Aether Ring into The Newbie dungeon and defeating the boss.
6 Pumpkin does not gain a direct % bonus to food camps, but it can find Chocolate.
7 Nightmare increases all its campaign gains by 200%, but gives a malus of (20-0.25 x Class Level) to all other pets in the same campaign. This is reduced to 1% at level 80 and can't go lower.
8 With Nightmare in a God Power campaign, the reward can exceed the cap of 1 GP per pet per hour.
9 Temporarily increases its boost to all campaigns by 50% if you feed it chocolate or do food campaigns with it. This ability can be upgraded with a Pet Token to increase its boost to all campaigns (including events) by 75% under the same conditions.
10 After evolving, Doughnut gets an extra bonus of (50 + 0.5 x Class Level)% to finding Mighty Food in Food Campaigns. At CL 100, this comes to a maximum of 105%.
11 While FSM does not receive a direct bonus to God Power yield in God Power Campaigns, it does double the GP finds of everyone who participates in them, including itself.
12 Before evolving, all campaigns -30%. After evolving, all campaigns -50% BUT you can use a Pet Token on Corona to change all campaigns from a -50% to +50%.
13 Beach Ball gains a campaign bonus to all campaigns of (Sqrt(Pet Stones ^ 1.00001 - Pet Stones) * 2), with a maximum of 200%. This is capped at 15,121,400 Pet Stones. Pet Stones can also be banked on Beach Ball so you don't spend them.
14 Hourglass gains +1% to all campaigns per day you've owned it, with a maximum at +75% at 75 days owned.
15 Growth Campaign reward increases by (Lowest pet's growth^0.4 (max 100%)). After evolving, when in a Growth Campaign it will give 10% of the total earned growth to the weakest pet of all your pets, even if that pet is not in the Growth Campaign.
16 If in the Growth Camp, Succubus will steal the reward instead of letting the lowest growth pet have it. If the lowest growth pet in the campaign is 1/2 or less growth of Succubus, the lowest growth pet will get the rewards like usual.
17 Earth Eater starts each rebirth at -80% to all campaigns. Earth Eater can eat Earthlike Planets, even while in campaigns, at a rate of 1/s to increase his campaign gains at a rate of 1% per 30 planets eaten. This means that as long as you can constantly feed it, Earth Eater will reach a neutral (0% boost) bonus in 2400 Earthlike Planets, or 40 minutes, and will reach its hard cap of 82% at 4860 Earthlike Planets, in 1.35 hours.
18 Sloth gains a very straightforward +10% per hour spent in a campaign. This has a maximum of +120%n even after you unlock 24 hour camps by reaching P.Baal V10 in a DNRC
19 Wolf starts with +25% Item Campaign rewards, which can be increased by 10% up to a maximum of +125% by completing the following:
  • MMC 41,
  • CPC 26 (31 with UCC 20 done),
  • TMC 26,
  • PMC 51 (61 with UCC 20 done),
  • NRDC 21,
  • UBV2C 11,
  • UBV4C 6,
  • GSC 27,
  • UGC 21,
  • UBC 50.
20Nothing has -75% to all campaigns before evo and +75% to all campaigns after evolving.}}
21Unicorn's campaign bonuses are equal to sqrt(ChP)/2 for a max of 100%
22Baby Carno's campaign bonuses change from -300% Food, -150% Item, 50% Level, and 50% Multi to 0% Food, -250% Item, 75% Level, and 150% Multi. Additionally, until evolved Baby Carno cannot be grown in growth camp, and will eat 50% of the non-Chocolate Food and gain 50% of the foods growth value. After evolution Baby Carno will revert to normal behavior in Growth Camp. After Baby Carno reaches a growth of 300K, he will stop eating 50% of the food output of Food Camp
23Before evolution, Lizard has a growth campaign bonus of (Owned Pets + Evolved Pets)^0.5 * 10, capping at 100% bonus at any sum of 100 Owned and Evolved pets (i.e., 60 Owned and 40 Evolved pets is enough to max this bonus). After evolution, Lizard loses this bonus to growth camp, but instead gets the same bonus to food camp. All food that Lizard produces in food camp will be converted into its base growth value (does not scale with DPC or any other boosts to food growth) and evenly split with all pets in food camp. All other food camp food is earned into storage as usual.
24Meteor has a scaling boost to all non-event camps of (25 + hours in campaign^0.42)%. For additional details on the scaling please check the pet page for Meteor
25After evolution, Owl changes what specialization they have every 7 days to be Blacksmith, Alchemist, Adventurer(Growth Spec), Adventurer(Item Spec), and Adventurer(Other), with these bonuses further scaling with the token improve. For the three Adventurer Specs, Owl recieves a bonus of (CL*4.5)% in their specialty camp if not token improved, and (CL*6.0)% bonus in their specialization if token improved. The Other Spec boosts all camps but Growth, Item, and Event Camp. When changing spec, Owl randomly rolls from all specs it is not currently at.
26Has a 50% chance to generate 1 Chocolate per hour in Food Camp while unevolved. No other Food Camp bonuses.
27Goblin has base bonuses of -100% for Growth and Item Camps, +150% for Divinity camps, and +50% for all other standard camps. This increases by 1% for every UCC completed up to UCC 75, with final bonuses being -25% for Growth and Item, +225% for Divinity, and +125% for all other standard camps.
28Decorator Crab has a base bonus of +35% in Item Camp. Once evolved, this can be increased by giving Decorator Crab 500 Shiny Stones, to recieve a 1% bonus to Item Camp, and 1% bonus to finding items in Item Camp. After 50 trades, this bonus is maxed at a 85% Item Camp Bonus, and a 50% bonus to finding items in Item Camp
29Tenko takes 20% of the total output of Divinity Camp. However once evolved, every 24 hours of divinity camp she runs she will give a fortune with various effects, both positive and negative. For more information, please check the pet page for Tenko
30 Mermaid has a -(growth/1000)% penalty to all camps, capped at -333%.