Bottle
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After years of being used by a wise alchemist this bottle gained a special ability that when used in alchemy the mats sometimes wouldn't be used! When producing items, there is a chance of 0.5% * class level that no item will be consumed while continuously crafting. | |||||||
Name | Total Growth | ||||||
Bottle | 5000 | ||||||
Campaign Bonus | Special Ability | ||||||
none | Increases the speed of creating items by an extra 0.9% * class level if your class is an alchemist. | ||||||
Unlock Criteria | Evolution Requirements | ||||||
Use a Pet Token | Total Growth | 40000 | |||||
Material | 2000 Fire Stone | ||||||
Other | Give it 100 Elixirs |
Notes
Bottle's continuous crafting ability is believed to work as follows:
- Each time a new item is crafted, the materials are subtracted up front, and refunded if the job is canceled. This is independent of whether it's a continuous crafting, and independent of who's doing the crafting.
- When beginning a new continuous crafting project, the first item always costs materials. This avoids a particular save-scumming strategy.
- After the first item has completed, each new item that is started will either consume materials or not, as determined by a random number. The game will remember the result, and will refund materials if the job is canceled and if the job consumed materials.
- If Bottle is wearing Spectrometers, the chances of material savings are added together, for a maximum chance of 70%.
History
- Bottle was introduced in game version 3.50.1218 (2021-03-06).
- Offline continuous crafting cost reduction was fixed in version 3.94.1336 (2022-07-19).