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Idling to Rule the Gods

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Latest game update version

4.36.1535 (2025-02-24)

- Added 4 new pets. Student, an earth alchemist, unlockable with a token, designed from Nono. Hwangeum Pig, an earth assassin, unlockable with a token, designed from shinrais. Ant Queen, a fire adventurer, unlockable for free if you beat P.Baal V125. Crocodile, an earth rogue, unlockable for free if you beat P.Baal V150.
- Added a token upgrade for Bag. Having this upgrade will half the growth it gives to the lowest growth pet, but that extra growth is given for free instead of taken from the lowest growth pet in the campaign.

- As the cast time and delay displayed is a multiplier and not seconds it confused players sometimes. So I added an extra info of total usage time in seconds min to max, which contains casting time and delay and depends on speed vs enemy speed.

- A skill tooltip in battle shows now also the debuff success chance if it contains a debuff.

- As the PowPow skill gave some complains about being unsustainable for some skills and other settings are much worse, I removed that setting now and replaced it with a setting named Damage. This increases damage of skills instead of skill power. It has no hit bonus and a lower mp cost increase.

- Increased the mp cost of arrow rain from 20 to 25.

- The chance to inflict poison is now atk + speed instead of atk + int

- I've been asked to give exp to active skills depending on casting time instead of usage count to make it easier to lv up slower skills. I think in general slower skills are more powerful, though. So I won't do that. Instead all equipped active skills will receive now 1 extra experience when an enemy is killed. This makes leveling slower skills a bit easier and you could even level them up without using them.

- Removed the 600% cap for level campaigns.

You can see the full changelog here: https://www.shugasu.com/games/itrtg/changelog.html

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