New Players Guide
Pre-Baal (Start Here)
Creations, Training, and Monsters
Your first goal in the game is going to be building up your God's Stats (visible in the bottom left of the screen) to be high enough to defeat the first major opponent in the game, Hyperion. The main way you become stronger (raising your Stats) is by creating Shadow Clones and putting them to work.
At the top left of the screen, you will see the current number of clones you have. Clones are used in the majority of the submenus in this game, and have a default cap of 1000 clones during your initial rebirth. There are two ways to raise this cap of clones:
- Create 20 Shadow Clones, or have 20 Shadow Clones destroyed by monsters. For every cumulative 20 creations or destructions, your maximum clones will increase by 1 after you rebirth up to a softcap of 99,999.
- Spend God Power (GP) to increase your maximum clones. After you reach the 99,999 softcap, this is your one option to raise your max clones.
The Creation screen (denoted by the button on top with the white circle) is where your God will make Shadow Clones and other Creations (which will be unlocked as you defeat Gods). How fast a creation is made is determined by a combination of your God's effective Creating Speed (CS), your Creation Count (CC) that determines how many of a creation is made every time the bar fills, and the difficulty of the creation in question. The maximum rate that creations can be made is its "Black Bar" (BB) speed, where 33 completions will occur every second, visually represented by the progress Bar turning black while active. The earliest creation BB you are likely to observe is for Shadow Clones, whose BB speed is 3334%. Creations made in this menu will increase your Creating stat, which provides Attack, HP, and a scaling bonus to Creating Speed.
The Physical (Fist) and Skills (Shield) menus are where your God will train to raise their Physical and Mystic stats, which provide your God HP, Attack, and Defense. In this screen the important features to remember are Next At (that will move all but 1 assigned clone down when the training reaches the designated value), and Sync (which will ensure that you assign equal amounts of clones to equal levels of Physical and Skills, as long as you have more than 1 clone available. For now, keep your Next at value at 13500, and manually move all but 1 clone to the next training, as generally it will be more efficient for the number of clones involved.
Each training will have a "Cap" of clones required to BB. By default, unlocked trainings with at least 1 clone assigned will have their cap reduced by 1 every minute, to a minimum of 1 clone (though this can take a while for the later trainings). To get the most out of this passive reduction, you will want to keep manually moving clones to unlock new trainings for this cap reduction to take place, even if it reduces your stat income temporarily.
The training caps are also lowered as skills are used in the Special Fights tab (denoted by 3 stick figures). However, this involves a large amount of effort for very small gains. The Special Fights feature, which is semi-deprecated, can be ignored outside of a few specific circumstances.
Finally, the Monster Tab (Slime) will allow you to train your battle stat by assigning spare clones to fight monsters, who will also fight and defeat your clones, destroying them. Early on your journey, your clones will have difficulties being able to defeat monsters (as they will only have 1/1000th of your stats by default), but as you train more (and you lose more clones to fights) this limit will gradually decrease to a 1/50th ratio. The reward for beating monsters will be the Battle stat, which will quickly become a major source of Attack at the start of a rebirth, along with Divinity, which will become more relevant once you start building Monuments.
Once your Attack Stat is greater than 4 million (with a proportional amount of Health and Defense), you should be able to move on to the next section of this guide. Go to the Gods Page (the large figure), hit fight, and Hyperion should fall.
Gods and Milestones
Once you kill Hyperion you will unlock a few relevant features that will help you going forward. First, because it's your first time defeating Hyperion, you will be awarded 1 God Power. God Power can be used for various permanent upgrades in the God Power Screen (the Orange icon in the top-left).
Additionally, because you killed Hyperion, you met the criteria for your first milestone! Milestones are small bonuses given out whenever you meet certain requirements, and can be found in the Statistics Tab (the 123 tab) as the fifth subtab. Newbie Milestones, the first set, are especially potent, given your progression in the game, and it doesn't hurt to work towards them if you can, as every reward will have a massive impact on your power.
Finally, defeating Hyperion unlocks the ability to create Light, on the Creations screen. Each god you defeat teaches you how to create something new. These creations give you achievements, which boost your God's Stats, and are used to build Monuments later.
For additional God Power Spending information, please refer to the God Power Spending guide below.
Rebirths
Eventually, you will hit a soft limit where fighting additional gods seems out of reach without a ludicrous amount of time put in. Once you reach this point, consider using the Rebirth screen (located on the left of the screen above your character). Here will be a breakdown of the multipliers your god is currently receiving in the current rebirth, as well as what they will receive in the next rebirth. Before each rebirth, you generally will want to wait until the number in parentheses is greater than 100, as that will signify being able to defeat an additional god (the one exception being Baal, who is 500x stronger than Chronos).
If the number seems small, you have a few options to increase your Rebirth Multiplier.
- Spend Longer in the Rebirth. There is a time based multiplier that slowly ticks in the background while you are in a rebirth.
- Complete more related achievements. As you train physical and skills, defeat monsters, and create items, you can meet the conditions of achievements (viewable in the ribbon menu of the respective screen) that increase your multiplier for the current and next rebirth.
- Increase your multiplier from monuments, once you have defeated Freya (covered in the Monument Section).
Early on, before you rebirth, you will have a few additional priorities to complete before you rebirth.
- Kill all of your clones. This is best accomplished by assigning them all to either the hardest monster you can kill or 1 monster beyond. Once you have hit the softcap of 99,999 Shadow Clones (before GP purchases) you can stop doing this step.
- Get all the creation achievements you can reasonably get. Once you have all your Shadow Clones created, feel free to work on knocking out creation achievements, as they will improve your Creating Stat in the next rebirth and speed up getting all of your clones again. Once you have enough Creating Speed (from GP purchases) this step is less necessary.
Pets
Also unlocked with the defeat of Hyperion is the Pets tab. Here, you can unlock more pets, either by defeating Gods, meeting special conditions, or purchasing them with the special Pet Token item.
The first pet you will have unlocked is Mouse, which will be automatically received once you defeat Hyperion. Additionally, you can get two more pets almost immediately that will greatly accelerate your path to defeating more Gods. To get the first, go to the Info screen on the left, and hit "Feedback". This will unlock Bug, another earlygame pet that will help fill the roster for later.
For the second bonus for pets, you will want to navigate to the Settings page (gears icon) and use Easter Eggs. In the Input Code section, enter the FreeKnives code. This will award you with a powerful weapon for your early dungeon journey.
As you climb towards Baal, you will unlock a few additional pets, which are as follows:
Pets provide a few useful features that will make "climbing" (increasing your Stats and killing more gods) substantially easier. The one most relevant to you now will be Pet Training, which has you assign clones to help train your pets in exchange for boosts to your Physical, Mystic, and Battle stats. These stat boosts are determined by the Growth of the pet, and for a long time expect the vast majority of your stats to come from Vampire/Thunderball (because of this, consider only assigning clones to your highest growth pet until others start catching up). To assign clones to pets for training, select the pet in the pet screen, hit the Create Clones button, and assign the desired number of (Free Clones), along with the Physical, Mystic, and Battle stats of the clones. For now, create clones with a stat ratio of 0.1%:50%:50% Physical:Mystic:Battle, which will help your pet level as fast as possible. Pet levels will reset between rebirths.
Every 3 hours pets can be fed food, which will provide a permanent increase to their Growth. While by default they will always eat free food, they will eat the highest tier food available (that isn't chocolate) as long as you have it stocked in your inventory. Due to Food not being retained between Rebirths to start, don't be afraid to either feed your pets Free Food or source Food from the Pet Cards minigame in the AFK menu. Growth is the one stat that is retained by pets between rebirths, so make sure to hit the Feed rebirth timing if you are able to.
Pets can also be assigned to tasks in the Pet Campaign menu (the Flag), which temporarily occupies your pets for a reward after the "camp" is completed (if cancelled early, you will get nothing). The campaigns are:
- Growth Camp. Assign 2 or more pets to the Camp, rewards Growth to the lowest Growth pet assigned to the Camp.
- Divinity Camp. Receive Divinity proportionate to the pet stats and your Divinity/sec.
- Food Camp. Receive Food for your pets proportionate to their campaign bonuses.
- Item Camp. Receive Pet Stones and Items proportionate to pet stats and time spent in camp.
- Level Camp. Levels all pets assigned by an amount proportionate to their Growth and Stats.
- Multiplier Camp. Increases the Pet Multiplier proportionate to pet stats.
- God Power Camp. Rewards God Power reward proportionate to pet stats. Capped at 1 GP per pet unless Nightmare is assigned, and poor value for new players.
For now, you will want to run all your pets in the Growth Camp when you are not leveling them with clones so you can help catch them up to your first Token Pet faster.
Finally, once you unlock 6 pets you will unlock the Pet Dungeons feature, though generally you will want to wait until you unlock your 7th pet from Zeus before starting dungeons. To keep this guide as brief as possible, refer to the Introduction to Dungeons guide, which will help you through your initial steps in the Pet Dungeon feature. Dungeons will help you make your pets even stronger, including evolving them to have classes with powerful secondary effects.
Once you have dungeons unlocked there are three more pets that are easy to unlock, though some will likely require you to defeat Baal first.
- For the first, once you have defeated the Newbies Ground boss for the first time, click unlock on Aether, which will immediately unlock it for use. Once Aether is unlocked, you can also hit unlock on Aurelius, an earlygame alchemist that will help you with crafting Elemental equips.
- For the second, if you defeat P.Baal 5 you will unlock Rabbit, your first Mage specialist, that will help you unlock the third pet.
- The third pet will require a Blacksmith and a Mage to unlock. Send Mouse wielding any Smithing Hammer, along with your Mage, to Forest and complete 1 room (with no other pets in the party). If they beat the room, you can unlock Hamster, likely the first Blacksmith specialist you will have access to for a decent amount of time.
- The fourth pet is a bit more involved, but also unlocked at this point. For details, please check the page for Serow.
Lucky Draws and Your Daily Checklist
By now you will be eligible for your first Lucky Draw. Lucky Draws are consumable items that, when redeemed, give a random reward. As a new player, the primary reasons to pull Lucky Draws will be the God Power rewards, as well as the rare possibility of getting the Living Draw pet, a Crystal Slot to hold additional Crystals (once the crystal factory is unlocked), or 300k Pet Stones that can be exchanged for a Pet Token or other Pet Stone upgrades.
Lucky draws are obtained from three main sources:
- One per day from the Daily Reset
- Occasionally dropped from Item Camp
- Certain events in Dungeons will give them as a reward
While you continue to climb, you may find that rebirths may take hours to days at a time. This is normal! While dealing with these longer rebirths, here is a checklist of what you want to be doing Daily to maximize your reward.
- Claim your Lucky Draw. This defines the "Daily" reset internally in game, and gives you a free Lucky Draw that you can pull for a random reward.
- Manually Save your Game. Once per in-game day, you can manually save for a free 500 pet stones by selecting the button under the info menu.
- Do your Challenge Dungeons. Once you have Dungeons unlocked, you also will get 3 Challenge dungeon tries a day. These tries can be used in the Challenge tab to fight for Elemental Gems that can be used to improve equipment's stats and unlock additional rewards like another Dungeon Team and Alchemy Capes, a useful piece of Alchemist equipment.
- Do Pet Cards. Located in the AFK screen, Pet Cards is an optional minigame that, once farmed, will allow you to trade for food every day to feed your pets. Importantly, the points needed to trade for food are non-perishable, so can be held even if you don't have the Fridge to keep food from expiring after rebirth and will likely be a more consistent Mighty Food source than what your pets will normally earn in Food Camp.
- Run your pet camps for Overnight. Even if Campaigns like the Growth Camp don't produce a lot of growth, keeping a constant cycle will gradually help the rest of your pets get better.
- Watch your Daily Ads. Located in the Ads Screen of the Premium Shop (for Mobile and Steam Players, the button that is a pile of currency, for Kongregate Players, the Kred Symbol), each "ingame ad" you watch will earn you 1 Ad point that can be exchanged for small stat bonuses, temporary creation speed boosts, pet food, and even Divinity or more Lucky Draws.
Monuments, Divinity, and the Divinity Generator
Once you defeat Diana in a rebirth, you will unlock Monuments. Monuments, once built, provide a multiplier on your god stats. To build a Monument, you must have both the creations required to build the monument and clones assigned to build the monument. You must have the entire Creation Cost for the Monument, either in raw creations or, in the case you have defeated Nephthys, the Divinity to buy those Creations. Finally, the first Monument of a class must be built sequentially: You will be unable to build a Mystic Garden until one Mighty Statue has been built.
The Monuments are, in order:
- Mighty Statue (MS), Raises your Physical Stat. Must have Beaten Diana.
- Mystic Garden (MG), Raises your Mystic Stat.
- Tomb of Gods (Tomb), Raises your Battle Stat. Must have Beaten Izanagi.
- Everlasting Lighthouse (EL), Raises your Creation Stat.
- Godly Statue (GS), Raises all Stats. Must have Beaten Cybele.
- Pyramid of Power (PoP), Raises all Stats. Has poor value scaling compared to GSs and ToGs.
- Temple of God (ToG), Raises all Stats.
- Black Hole. Raises all Stats tremendously. The strongest Monument, Must have Beaten Chronos to build.
Once you have built a Temple of God, you will unlock building the Divinity Generator (Divgen). The Divinity Generator will gradually produce divinity when supplied with creations, and overtime will become the source of the majority of your Divinity.
Finally, once you have defeated Freya in a Rebirth, you will unlock the ability to upgrade monuments. Monument Upgrades, other than increasing the multiplier that Monument gives, also will increase the Rebirth Multiplier up to a cap (listed in the Monument upgrade tooltip). Generally, its best to get as close to the Rebirth Upgrade cap you can by the end of the rebirth.
Might
Once you have unlocked all skills for training, you will also unlock the Might tab (denoted by the pair of Wings) and the ability to unleash might (on the god screen). In this tab, you can spend clone time training 13 might elements for a bonus for your current rebirth, as well as a overall stat bonus that will carry across all your future rebirths.
Important might elements to train this early will be as follows
- Physical Attack+ and Battle Might+, both of which will increase the attack you get from their respective stats
- Physical HP+ and Mystic Regen+, both of which will increase how long you can fight gods (Mystic Defense, while good, isn't as good for this purpose)
- The 'Unleash' Skills, which increase the duration each skill can be active (and thus extending your unleash)
No matter what, every might level you train will give you a base 0.25% increase to all of your stat that will persist through all future rebirths as long as the Might tab is unlocked.
Might Unleash is a feature that will give you a temporary boost in Attack, Mystic, HP, and HP Regen that will help you defeat additional gods. To see the (non-max HP) effects of your Might Unleash, hover over the Unleash Might button, which will detail the precise multipliers. When you hit the Unleash Might button, all available unleash skills (though there is very little reason to activate them individually in the Might menu) will automatically activate. Once a skills duration expires (which can be checked on the might screen), the skill will go on cooldown for 1 hour.
When using Unleash Might, it is recommended to Save beforehand, so you can Load if you failed to down additional Gods (and thus bypass the 1 hour waiting time to unleash again).
Be warned: unless you level up the Transformation Aura+ might your unleash will only last 5 seconds at full power, which may not be enough to kill an additional god. You may get the best results spending time leveling at least Transformation Aura to level 5 (giving you a total full unleash time of 10 seconds).
After Baal
Now that you have defeated Baal, a few new mechanics will come into play.
First, for every God you beat after Baal (denoted by P.Baalv#), you will recieve Baal Power (BP) equal to the number of Gods after Baal before bonuses (so P.Baalv1 would give 1 BP, P.Baalv5 would give 5 BP etc). Where to spend BP is covered in the spending guide below.
Additional features are covered below.
The Baal Slayer
After you defeat Baal for the first time, you will unlock The Baal Slayer (TBS) tab (the Penguin Shaped Button). Here, you can do a small minigame to give your God a chance to deal additional Critical Damage, which will apply to all damage dealt to a God after defense (if your attack is too low to deal damage to a god, TBS will suddenly allow you to damage the God).
For Critical Chance, TBS will pull from whichever active head element is being used (Mirrored Eyes or otherwise), and has a cap of 100%, gaining 1% per level for Mirrored Eyes and 2% per every 5 levels for Unmirrored Eyes
For Critical Damage, TBS will use a combined sum of all four remaining elements + 100% to determine the effect, capping at 1000%. Additional Damage can be obtained from RTI and Space Dimension, but works independent of this cap.
All elements but Mirrored Eyes can be leveled with the expenditure of BP, at a rate of 1 level per BP. Generally it is not advised to do this early in the game, as all BP spent in this manner will disappear on rebirth and not provide a substantial benefit compared to just manually leveling.
There are a few GP upgrades you can purchase that will make manually leveling TBS easier, by increasing the size of the target bar, giving a chance to retain levels on a miss, and retaining levels between rebirths. Individual elements of TBS have a capped difficulty at approximately level 100 of an element, and these upgrades will not provide any additional benefit beyond that point.
TBS is tied to unlocking a single pet - Penguin - by reaching a Critical Damage of 1000%. The best ways to do this early in the game, even without any of the GP purchases, is to Save your game whenever you gain a level, and load whenever you miss, the net result being you climb up to the required damage, though this is still a time consuming process. Eventually with either the GP upgrades or with BP getting Penguin will be substantially easier.
Challenges, Challenges, and More Challenges
Defeating Baal has also unlocked the Challenges Tab (located next to the Rebirth Button). Challenges place restrictions and goals for your account to reach, giving a reward of Challenge Points and a secondary reward whenever they are completed.
The first challenge recommended to do is your first Day Pet Challenge (DPC). Day Challenges are a set of challenges where you have 24 Hours (with one exception) to meet their objectives, with their reward scaling off your highest score ever. For the Day Pet Challenge, your goal is just to get your total pet multi (as a sum of the Physical, Mystic, and Battle multipliers) as high as possible. If you have been following this guide, this likely will mean spending most of the time leveling either Vampire or Thunderball and sending all of your pets on a multi campaign for the last hour or so. The reward for this challenge is a permanent boost to the growth your pets receive when fed.
Afterwards, the next recommended challenge is to do an Ultimate Baal Challenge (UBC). In this challenge, you will have to climb from Hyperion to Baal with all your GP purchases made before the challenge disabled, and without a pet multi. While this ultimately makes it very similar to your first Baal climb (and may take a similar amount of time overall), the rewards are unlocking the ability to fight Ultimate Beings V2, unlocking the Crystal Factory, and decreasing the compounding stats of P.Baals, making future climbs easier.
For the third and fourth challenges, a Double Rebirth Challenge (DRC) and a God Power Challenge (GPC) are recommended to unlock another early pet God Power, before returning to finish Double Rebirth Challenges. This will give you a substantial amount of might levels every time you unlock might, as well as give you time to farm God Power for more upgrades.
Afterwards, your options open up substantially and more align with personal preference. The two you will want to look into completing the most will be the Ultimate Pet Challenge (UPC), which will increase the rewards you receive from pet campaigns, and the first 35 Monument Multi Challenge, which will increase the multiplier you gain from built monuments.
Note: You may have see Clone Buildup Challenge (CBC) as a viable earlygame challenge once you finish this set, especially with the reward of clones and chocolate. However, each challenge will take far too long for the reward given. Wait on completing these until you have a strong Tavern and Dungeons to help provide GP, since that will vastly speed up all GP resets.
TLDR Early Challenge Order Summary:
- Day Pet Challenge: Maximize Pet Multi; Reward Increases the feed growth from pet food
- Ultimate Baal Challenge: Tutorial Climb without pet multipliers and milestones; Reward is Ultimate Being v2s and the Crystal Factory
- (1) Double Rebirth Challenge: Fundamental challenge Climb with pets and progression; Reward gives free might levels when might unlocked and unlocks GPC
- (1) God Power Challenge: Gain target amount of GP; first Reward gives God Power Pet. Not worth completing the series until you are in midgame
- Finish Double Rebirth Challenges: Reward strongest when finished early, will speed up the gain of total might incredibly.
- Challenge options open up; Generally your next steps will be either Ultimate Pet Challenge to boost the power of your Pet Campaigns or Monument Multi Challenge to increase the stats you receive from monuments
For a lower intensity Challenge Order, that will unlock key features slower but avoid the hassle of an early God Power reset, consider the following list. NOTE: This pathway will likely take longer than the pathway above, and should mostly be considered to avoid having to do a Ultimate Baal Challenge.
TLDR Early Low Intensity Challenge Order
- Day Pet Challenge
- (1) Double Rebirth Challenge
- (1) God Power Challenge
- Finish Double Rebirth Challenges
- Unlock Ultimate Universe Challenges by getting a level 5 planet; This will likely require a multi-day rebirth
- Finish (1) Ultimate Universe Challenge; this will unlock Ultimate Being v2s and the Crystal Factory
For a more complete Challenge order guide that covers the breadth of the game, this link by Sim, Realtum, and Bulborbish has the most recent sheet with all the information: https://docs.google.com/spreadsheets/d/1nz1_oKo0WvRaBNrRkeHX5hY5w9iHQoyigKt-0cWnmXk/edit?usp=sharing
Pet Village
Once you get 10 pets, you will unlock the Pet Village (the grouped Houses), that holds several specialty buildings that improve the function of Pets.
The two buildings relevant for you are the Pond and the Tavern
The Pond allows you to assign up to three pets to fish and passively gain gain Class Experience, as well as passively boost the food your pets get from being fed. When getting started, you likely will only be able to use the first slot, which requires any Water Pet. Slots 2 and 3 require evolved pets, but can be of any element, and are responsible for boosting fishing speed and automatically selling the fish you catch. For now, assign Frog or Penguin here if they aren't working in Dungeon so you can start collect FP and Experience
Tavern, while expensive to get started (requiring 2000 Wood, 1000 Iron Ore, 1000 Mighty Food, and 100 Ale), will very quickly produce large amounts of T1 and T2 resources, especially if you have any Tavern Favorite Quest Slots, by letting you have evolved pets become occupied with quests before returning with Class EXP, GP, Quest Points (which are needed to unlock higher level quests), and other Quest Specific rewards that scale depending on how many pets are assigned to a quest (with the maximum reward being given at 6)
The two quests most relevant for you are as follows:
- Basic Tools (Req. CL1 Blacksmith) gives 1000 of a Random T1 material when 6 pets are assigned
- Witch Revenge (Req. CL1 Adventurer) gives 100 of a Random T2 material when 6 pets are assigned
As a reminder, you must bring 1 pet that meets the required pet condition for the quest to succeed. For some quests, there will be a Bonus option that, if met, will grant 20% additional rewards for the pet that further multiplies off the number of pets assigned.
Planet and Ultimate Beings
Once you defeat Zeus for the first time, you will get access to the Planet tab. Here, you can assign clones to gradually boost your Planet Multiplier, which acts as a multiplier to each of your god's core stats. To get started with planet, you will have to 'donate' a creation of the appropriate tier. Early in the game, making these individual creations can take substantial amounts of time and divinity, and so should only be done when you are in extended rebirths.
The creation for each tier are:
- Planet (from defeating Zeus)
- Earthlike Planet (from defeating Odin)
- Sun (from defeating Amaterasu)
- Solar System (from defeating Coatlicue)
- Universe (from defeating Baal)
Generally, until you have more than 1 million clones, Powersurge isn't that good to scale your God's power compared to building more buildings. Once you have that many clones, however, it will become a critical aspect of increasing your God's power within a rebirth. The amount of clones needed to train Powersurge is reduced relative to your Planet Level, and your Powersurge+ might trained.
Once you have upgraded your planet, you will begin to notice the appearance of Ultimate Beings (UBv1). Ultimate Beings are enemies too strong to be directly attacked with your god, but if attacked with clones assigned to Powersurge, you can win. Generally, you will want approximately 150k clones per tier of Ultimate Being, and upon defeat they will reward you with a multiplier bonus to your Planet Multiplier, Energy for the Crystal Factory, and have a chance at rewarding GP, at a rate of Tier/5 (so Planet Eater will reward GP every 5th time, Godly Tribunal twice every 5 times, etc.)
If you want to stop being able to fight a Ultimate Being (and have not brought your Planet to Level 5), you may choose to downgrade your Planet's tier, which will remove access to that Ultimate Being. To re-unlock the tier, however, you will need to expend another creation. After you bring your Planet to Level 5 by donating a Universe, you will be unable to lower its level anymore.
Ultimate Beings can also be defeated by assigning Defender Clones in the Crystal Factory, once unlocked. Ultimate Beings killed this way will fight and die according to the Crystal Factory attack timer, and can be reduced with training Planet+ in the Might Tab.
If you want to avoid fighting Ultimate Beings, you have a few options.
- First, and most obvious, if you do not have an active Crystal Factory, Ultimate Beings when they attack will only take energy and nothing else. This method only works early in a rebirth before you start using the Crystal Factory extensively.
- Turn on the Divinity Shield in the Divinity Generator. This will half the production of divinity, but make your factory completely immune to Ultimate Beings
- Go offline with no clones assigned to your Factory Defense. Even without the Divinity Shield turned on, the Ultimate Beings will patiently wait for you to return online before resuming their attack schedule.
Ultimate Beings v2 are first unlocked after you have completed your first Ultimate Baal Challenge, and provide powerful once-per-rebirth bonuses when killed. For brevity of this guide, please refer to the Ultimate Beings V2 page, which has a comprehensive explanation of preparation for and fighting these enemies.
Crystals and the Crystal Factory
After you have completed your first Ultimate Baal Challenge or Ultimate Universe Challenge, the fourth subtab of the planet screen will unlock, allowing you to upgrade and use the Crystal Factory. Here, if you have killed Ultimate Beings v1, you will be able to use the Energy obtained to upgrade modules of the Crystal Factory (the fourth subtab of the Planet Screen).
Modules, when upgrades, are not enough to produce Crystals, and will require clones to be assigned. Additionally, if any Ultimate Beings are alive AND the Divinity Shield is turned off, they will gradually attack, taking Energy and Level 1 Crystals away depending on their tier. If the Divinity Shield is turned On and then disabled with a Ultimate Being v1 waiting, it will immediately attack, requiring the presence of Defender Clones to fight off.
This early, Defender Clones will take a substantial amount of clones to fend off Ultimate Beings. As such, it is recommended to either Manually fight all Ultimate Beings, Turn on the Divinity Shield, or go Offline without Defender Clones assigned when working on Crystals in the Crystal Factory, as all three methods will protect your crystal production with less clones taken up.
There are 6 types of Crystal that you can produce:
- Physical Crystal. Multiplies your Physical stat by 100% x level, as well as increasing your building speed by 3% x level, with a max level of 30.
- Mystic Crystal. Multiplies your Mystic stat by 100% x level, as well as decreasing the damage your clones take in Ultimate Being fights by 3% x level, with a max level of 30.
- Battle Crystal. Multiplies your Battle stat by 100% x level, as well as increasing divinity generated by 3% x level, with a max level of 30.
- Creation Crystal. Multiplies your Creation stat by 100% x level, as well as increasing your Creation Count by 1 per level, with a max level of 30. With a Day No Divinity Challenge score, will provide additional CC per level.
- Ultimate Crystal. Combines the base effects of the first four crystals, with a max level of 20.
- God Crystal. (Slowly) generates GP over time. Not worth using until you have unlocked the Road to Infinity, except to generate more Crystal Power.
Crystals produced by the factory always start at level 1, regardless of the Module Level. To increase Crystal Level. To increase Crystal Level, multiple crystals of the same level and type can be combined, with the % efficiency dictated by the Crystal Type and Level, Module Level, and other Upgrades (from Pet Stones or Challenge Points).
By default you have 2 Crystal Slots to equip crystals to, and you can only equip 1 copy of a type of Crystal. To get more Crystal Slots, there is a small chance to receive from Lucky Draws, You can exchange Pet Stones for a Slot, or purchase Slots with real money.
Initially, you are likely going to use your 2 Crystal Slots to hold a Physical/Battle Crystal (whichever gives you more Attack) and a Mystic or Ultimate Gem (depending on the length of the rebirth).
When you rebirth, all currently equipped Crystals will increase your Crystal Power. Crystal Power increases the effect of unused God Power (your 'bank') by 0.1% per level, as well as giving 0.5% Creation and Building Speed per point. This will gradually help increase these stats, even when you are focusing on increasing your Clones or Creation Count, and because of this generally you will want to dedicate some clones to the Crystal Factory, even if you do not put clones on defending the factory.
Space Dimension
One of the possible uses for Baal Power is the purchase of Light Clones in the Space Dimension tab (the spaceship). Light Clones can be assigned to elements in the Space Dimension tab to level them, providing additional bonuses that last the duration of the Rebirth.
One Multiverse Element is unlocked every 5 P.Baal kills in the current rebirth (so once you have killed P.Baal v5, you will gain access to Controlled Entropy to train, but will not get access to Quantum Genesis, even if you have killed P.Baal v10 in a previous rebirth).
While you are in the earlygame, its unlikely you will have access to more than the basic Space Dimension Elements, and so may want to consider investing your BP income into other sections of the game, such as getting Mighty Food or Pet Stones, that will be more immediately useful.
Adventure Mode
By now you likely have discovered the Adventure Mode tab, a feature first introduced in October 2024. At the moment, the tab has no affect on the main game outside of Adventure Events, but is eventually planned to have an impact across a broader timeframe. For questions about Adventure Mode not covered here, feel free to ask in the Discord!
Once you have completed the tutorial, you will be training with the Newbie Class, with the basic abilities of Basic Attack and First Aid (unlocked at newbie CL10). Early on, the only zones (Z#) you will be able to clear are Meadow (Z1) and Riverside (Z2). As the newbie class is fairly weak, to start you will want to farm in Meadow until your main Adventure Level (AL) reaches approximately 15. Roughly at the same time you should reach Class Level (CL) 10 and unlock T1 classes. In general, get used to farming Zones for extended periods of time past their listed level, as enemy levels work somewhat different to yours.
Classes
The first major choice, which will impact most of your early Adventure Mode journey, is which class tree you will use for the forseeable future. Given the cost of training other class trees, it is recommended you stick with your initial tree, as there is very few benefits to hybrid training at the moment.
- Adventurer is the weakest individual class tree, but has the advantage of unlocking several useful utility skills such as Drop Boost, Ambush and Steal once it promotes to Archer or Thief. Promotes to Archer and Thief. Archer is better for earning experience, but Thief is better for loot.
- Squire is the easiest of these classes, and is the class tree that specializes in physical damage. Has an upgraded no-mana attack in Attack and faster Attacks like Quick Hit. Promotes to Warrior.
- Student is the class tree that specializes in magical damage. Uses substantially more mana than Squire, but will have advantages against some enemies with Magic Arrow and eventually unlock access to an AOE ability in Push Blast. Promotes to Mage.
Crafting
After 20 Sticky Fluids drop, you will unlock access to the Crafting Tab. Here, you can convert drops into materials used for additional crafting, or Craft your first set of gear including your first weapon upgrades. Crafted Equipment has a random quality, and as your crafting level increases, you will have a increased chance of getting high quality
Once you have 20 Bags of Sand in your Inventory (not made into Flasks), you will unlock the Alchemy Tab. In here, you can combine items to make consumables to help you in battle, such as healing your HP and (once you start consuming MP), your MP.
- When Equipping Potions, you will have the option whether or not to use them offline. If you choose to leave them enabled for offline, you can go into potion debt if you use more than you have currently made. If you are using potions quickly, consider turning Offline Potions off when turning off for the night. This toggle has no effect while you are online.
Once you have enough Scrap Metal, you will unlock the Smithing Tab. This will level separately from your Crafting Level, and have a separate set of crafts, including more weapons and special accessories.
Far Into the Future
Useful Spreadsheets
When you eventually reach the point where you want to hold onto Lucky Draws, or at least know when your next major payout will occur, you can use the community Lucky Draw sheet to calculate your Lucky Draw seed (courtesy of jy and Storm). For this spreadsheet to work, you will need to have unlocked the Crystal Factory and evolved 1 pet to be a crafter: https://docs.google.com/spreadsheets/d/1Aqo6VT4g0H6keoU6se4LuLcKcUcYwchcwX4I8eCSmzI/edit?usp=sharing
Additionally, the community has compiled a spreadsheet with many useful tools to track your progress and calculate what you will need to be done. For help setting up and using the sheet, please go to the sheets-calculations channel in the Discord: https://docs.google.com/spreadsheets/d/1nVzUV0KHgukuujgMwDYIMOHtiL2B8bWG-Bmgk_P4mSc/edit#gid=782907758
Overflow Points
Overflow Points (OfP) are a special currency earned from milestones and Overflow Challenges. For the most part, farming these from Overflow Challenges are going to be far into your future, and your sole source of income will be from the Challenge Point milestone achievements.
For now, any OfP should be spent on boosting the effectiveness of your Crystal Power, saving whats left over for later OfP drops. To spend OfP, go to the fourth subtab of the God Power Menu, which has all of the overflow point purchases available, along with their cost.
Events
Occasionally, Special Events will be run near certain holidays, with opportunities to get free Pet Tokens, powerful unique Pet Equipment and Museum Statues, alongside standard materials and Chocolate. Events follow a regular schedule of about 5 per year, for Valentines Day, Easter, Summer, Halloween, and Christmas.
Events come in three styles, which affects how you get the Event Currency required for the reward shop:
- Generator-Style Events. In this style of event, a special minigame will be enabled tied to 'Generators' that Generate Event Currency, Pet Stones, Free Exp, and Growth (that is automatically distributed to your lowest growth pet). This event style is very new player friendly, and is a great time to unlock a low growth pet, as they will be caught up quickly.
- Adventure-Style Events. In this style of event, you collect event currency and pet stones in special event zones that open up in the Adventure Tab.
- Camp-Style Events. In this event format, a special camp will be added to the campaign screen where you can assign pets, who after time has passed will return with Event Currency, Chocolate, Pet Stones, and (occasionally) Growth. For newer players, there is a scaling bonus to the camp that increases for every pet below 16 that you have, but in general this event is substantially less useful for new players.
In either case, Currency is capped at 10k from the primary source, with additional currency available from either the Daily Draw (for most events), or from AFK minigames (generally for Halloween).
The Primary Rewards you will want to look for in every event are as follows:
- A Pet Token, that will let you unlock a premium pet. If this is your first event, it is recommended to unlock Cocoa, as you can also buy the 200 Chocolate needed to evolve it during the same event. Costs 2000 Event Currency
- The Event Reward, either a Pet Equip or Museum Statue with powerful Bonuses. Acquired at S+10 for Equip or Level 10 for the statue, the first purchase will cost 2000 Event Currency and the Second 5000. If you are in a Campaign Event, you will likely have difficulties acquiring the second item as a new player, but all Event Items return in the premium shop after a year for purchase with pet stones or direct payment.
Secondary Rewards you may want to grab are:
- 1000 Iron Ore and 2000 Wood, the material requirements for unlocking the first rank of Tavern to supplement your T1 and T2 material income. As T1 materials, they exchange at a rate of 1 Currency for 10 Material
- 1000 Nevermelt Ice, the secondary Pre-requisite for unlocking the Fridge Pet Stone Upgrade. As a T2 material, it exchanges at a rate of 1 Currency per Material
- Chocolate, for Evolving pets or direct feed. Costs 10 Currency per Chocolate.
Spending
God Power Spending
As a general rule, do not buy the God Power (GP) purchases that cost less than 10 GP, as they are substantially more inefficient than more expensive purchases.
For your initial GP spending, your initial targets will be as follows
- Bringing your effective Creation Speed (CS) to 340% before the Creation Stat Multiplier. This is accomplished with 4 purchases of the 10 GP Creation Speed pack, counting the +100% CS from Newbie Milestones, and will allow you to create clones at Black Bar (maximum) speed when receiving the max bonus from Creation Stat.
- Increasing your Building Speed (BS) by 205%. This is accomplished with 3 purchases of the 10 GP Building Speed pack, counting the +100% BS from Newbie Milestones.
- Bringing your Creation Count (CC) to 3. This is accomplished by buying 2 CC for 50 GP each
After you reach these base stats, you will want to start considering purchasing some of the utility GP Purchases
- Improved Next At will allow you to set your Next At value to 500, as clones will now move to the next training if it is unlocked and the value is reached. The most important purchase in this section by far.
- Autobuy Creation Reduction. This will reduce the divinity cost of automatic divinity purchases by 1% per level, at a max of 20 purchases, which will set the price to be equal to your manual divinity purchases.
- Least important of the three, The Baal Slayer Purchases will make it easier to accumulate critical hit chance and damage once you have unlocked the TBS mechanic. If you feel like this isn't good for you, can be put off for later.
After finishing this second checklist, most of your GP will be spent on regular stats! Generally, early on you will want to purchase GP in a fixed ratio to ensure that all of these core stats are growing together.
The suggested Ratio for early purchases is: 140% BS, 70% CS, 30k Clones, and 1 CC. If this ratio doesn't feel quite right for you, don't be afraid to modify it to your needs.
Your First (Few) Pet Tokens
Pet Tokens are an item that can be used to unlock premium pets or give pets their 'Token Improvement', which substantially improves their function. Pet Tokens can be obtained by exchanging 300,000 Pet Stones in the Pet Stone trade, at a rate of 1/event for 2000 event exchange currency, or from PromoCodes (usually only 1/year).
Early on, most of your pet tokens should be used to unlock new pets, and most pet token improvements do not scale well for newer players.
The first four tokens will generally be as follows.
- One of Thunder Ball, Vampire, Nightmare, or Student. The first pet you will want to token will have a good base growth for pet multiplier, and have solid bonuses to the growth camp to help your other pets evolve, even if they eventually will be displaced due to a high evolution requirement. Due to the scarcity of tokens in the early game, you will only want to grab one of the four, and wait on the other for later.
- Thunder Ball is the "safe" pick of the list, with a solid base growth for initial stat multi and a bonus to Item Camps that will help you earn more Pet Stones.
- Vampire is the other "safe" pick, with a higher base growth than Thunder Ball but a less useful bonus to Food and Godpower Camps. It does have a minor role in accelerating the growth of Baby Carno, but this role can be replaced by stronger pets with later tokens.
- Nightmare will be weaker than both Thunder Ball and Vampire with its lower base stats, but has a very power universal camp bonus that allows it to neatly fit into any of your early camp needs. It also will evolve the fastest of the four pets, which will mitigate the penalty it has when working in camps with other pets.
- Student, very strictly, is the strongest of these pets out the gate, with the highest base growth and a very strong boost to the Growth Camp. However, as you gain more pets and growth, these bonuses will gradually wane and it will become a basic camp body for a long time. Only worth grabbing if you are willing to buy more tokens to cover its blindspots.
- Cocoa, during your first event. Cocoa is one of the earliest alchemists available for token, that has the unique ability to craft chocolate. However, due to its evolution condition requiring 200 Chocolate, you will want to wait to unlock it until an event, where you can trade for the chocolate needed to purchase.
- Clam. Clam's special effect doubles the GP earned from Dungeon Events, and works even when unevolved! Because of this, it will help your early GP income immensely.
- Pignata. Pignata's special ability allows you to 'Bash' it open once a day for 10 rebirth bacon, that allows your dungeons to run between rebirths! Additionally, it has no regular evolution bonus, so you can evolve it to whatever class you need, making it a highly flexible wildcard.
There are two additional pets that, due to their relative power, are very valuable to unlock early, should you have the tokens, despite having alternative unlock conditions
- Golden Dragon, ordinarily unlocked by beating the last Restaurant in Idle Cooking Emperor (and linking your save with ItRtG), provides 1/4 of the the growth it gains from eating to every other unlocked pet. If you want to gain this bonus early, you can spend a token to unlock it, and get this token refunded when you complete its ordinary unlock condition.
- Pandora, ordinarily unlocked by defeating P.Baal 66, provides a substantial boost to the output of a campaign it is in depending on its growth. Unlocking it early will speed up the growth of your GC, at the cost of a non-refundable token (beating P.Baal 66 will not give you a new token).
After these pets, your options for token unlocks will open up, depending on which section of pets you are looking to prioritize. This guide will organize these pets into categories, but feel free to chose amongst them in no specific order.
Campaign Pets
- Hedgehog has a relatively easy evolution condition, and can be token improved for a substantial bonus to growth camps (making it one of the top 10 growth camp pets). Requires 2 Tokens for full effect, but even 1 token will provide a serviceable early GC pet.
- Hourglass has a substantial universal campaign bonus that scales depending on how long you have been playing the game. Additionally, unlocking it early will allow you to start working on its evolution condition by assigning it to your Challenge Dungeon Team.
- Chocobear is an excellent pet that can slot into your GC, Item Camp, or Food camp without much issues. Once you have Cocoa, you can feed it chocolate to give it additional bonuses in GC or Item Camp (at 3 hours per feed). This bonus can also be charged by placing it into Food Camp, and can be charged indefinitely.
- Eagle isn't as notable as the pets above, but is unique in that its a relatively easy to evolve pet that exclusively dedicates itself to the Item Camp, to help you earn more items and pet stones overtime. Even the 50 Lucky draw cost for evolution, while hefty, will eventually be repaid back.
Pet Village
- Pack Mule boosts the reward of any tavern quest it participates by a base value of 5%, plus additional bonuses depending on its CL. This bonus is independent of class, making it a (tavern) wildcard pet, with the general advice to evolve it as a Mage across the breadth of Tavern's Lifespan
- Swan when evolved has an additional boost to fishing speed scaling to its class level, and functions as a wildcard so can be made any class. Early use generally is as a water wildcard in dungeon or tavern before moving full time into fishing pond.
Baal Power Spending
Whenever killing a God above Baal, you will receive an additional currency, Baal Power (BP). There are four primary uses for Baal Power:
- Purchasing Food to feed your pets
- After Might is Unlocked, Purchasing Pet Stones in the God Menu
- Purchasing Light Clones in the Space Dimension tab
- Purchasing levels in The Baal Slayer
As a general rule, the most common uses for BP at this stage of the game will be purchasing Mighty Food to help feed your pets and upgrade your tavern, and buying Pet Stones to help move you towards purchasing one of the pet stone purchases and towards completing Vermilion Pheasant's unlock condition of buy 10k pet stones across all your rebirths. Some general rules to follow are:
- Buy enough food to feed your pets for your current rebirth. You will need 1 per pet every 3 hours or rebirth length. If you do not have the Fridge upgrade, any excess food cannot be brought between rebirths
- Purchase up to 100 Pet Stones per rebirth. The cost scaling is atrocious so its not recommended to go beyond this level, as the price will reset by next rebirth
- Whatever BP is left over can be used to buy Light Clones. Light Clone cost should be reset at 500, and you will get cost resets once a day from your daily lucky draw claim
While it may be tempting to purchase The Baal Slayer levels, due to the benefits expiring on rebirth and their relatively small impact, they should be avoided at this time, even if working on pet unlocks like Penguin
Pet Stone Spending
Priority List:
- (2) Tavern Favorite Quest Slot - 100,000 Pet Stones per slot, Vital to get consistent Monument Defender appearances once you have D rank tavern. Buying 2 early on is useful for keeping uptime on valuable Tavern Quests for T1 and T2 Dungeon Materials in F rank tavern, while the 3rd is generally advised to wait until you have a second Tavern Team from Pet Stones.
- Fridge - 250,000 Pet Stones and 1,000 Nevermelt Ice, allows stockpiling of pet food between rebirths. If you are playing around event time, you should be able to get the Nevermelt Ice with currency, making this higher priority than even Favorite Quest Slots.
- Growing Love Pendant (S+10) - 250,000 pet stones, provides a scaling permanent increase to growth every hour it is equipped capped at the 10th highest growth pet overall (including locked pets!), that increases as you evolve more pets. Its counterpart, the Magic Egg, isn't worth grabbing for pet stones this early compared to other vital upgrades.
- Config Half Stats - 250,000 pet stones, allows you to further optimize the stat distribution of clones assigned to level your pets. Once bought, use the ratio "1 556 500" for fastest exp
- Crafting Boost - 300,000 Pet Stones, 1 purchases.
- Crystal Slots - 250,000 pet stones, 4 max purchases. You can also get these rarely from the lucky draw, but if you are unlucky you should grab them now
- Dungeon EXP - 200,000 pet stones, 2 purchases.
- Dungeon Loot - 275,000 pet stones, 2 purchases.
Purchase as you Need:
- Inventory Slots: 100,000 Pet Stones, If you are almost out of inventory space for new equipment worth getting, otherwise does nothing for you.
- Item Slots: 120,000 Pet Stones, 6 Purchases. Uses to get more inventory space for you pets to bring into dungeons, need all for the Feather Pile Pet. If you are entering D3 dungeons you will want at minimum of 2 additional slots to account for needed items for traps, with 5 needed for Forest and 6 needed for Scrapyard.
- Auto Select Camps: 5,000 Pet Stones. Useful once you have enough pets that putting them all in camps is cumbersome, until then can be ignored
- Dungeon Slot: 300,000 Pet Stones. You need enough pets to field it, generally its easier to get the Dungeon Slot from Challenge Dungeons first.
- Quest Slots - 500,000 Pet Stones, max 2 Purchases. Very Expensive, allows you to run more quests concurrently. Worth getting once you have enough pets
- Get Daily Quest Number - 100,000 Pet stones, max 5 Purchases. Increases the number of quests you get on daily pickup, generally worst than Favorite quests for getting targeted quests.
What you should wait until later to get
- Improved Next At for Challenges - 350,000 Pet Stones, A nice upgrade, but won't do anything for you until you are in UBCs and CBCs
- Camp Exp Boost - 200,000 Pet Stones, 4 purchases. Adventurer EXP is too low to justify buying until you can reasonably purchase the Adventurer EXP ChP purchase
- Infinity Repeat - 300,000 Pet Stones, only relevant in Lategame+
Challenge Point Spending
Every time you complete a challenge up to the listed completion cap, you will be awarded Challenge Points(ChP) that can be used to purchase powerful upgrades that will affect your progression through the game. Challenge Point purchases are located on the second tab of the God Power menu.
Challenge Point purchases, unlike God Power Purchases, can be refunded, at the rather hefty cost of 1000 GP. Because of this, generally you will want to avoid buying Challenge Point purchases unless you are certain you want to keep them, BUT it isn't a irreversible choice.
The first Challenge Point purchases you generally will want to buy are as follows:
- Damage Reduction vs UBs - 50 ChP. Despite what it first appears, the 50 ChPs will give you the entire 25% damage reduction, making this one of the most cost effective bonuses in the game
- Pet Experience Overflow - 500 ChP. Before you purchase this upgrade, your pets are only able to gain 1 level at a time, losing all extra experience when they level up. With this upgrade, pets will keep the extra experience, and can even level up multiple times depending on how much experience they gain.
- Dungeon Team Purchase 1 - 1000 ChP. Even if you are unable to run a full team of 6, running additional dungeon teams will increase you income of dungeon materials, making this purchase invaluable.
- Dungeon Team Purchase 2 - 1500 ChP. As with the first team, every additional team you buy is an increase in material and experience income, even if you do not have the pets to field a full team of 6.
Other useful Challenge Point Upgrades that will help improve your progress through the early game are (in no particular order)
- Dungeon Experience - 100 ChP per upgrade, 20 Purchases. Helps your dungeon pets gain more DL and CL so you can push through dungeons faster.
- Crystal Upgrade Chance - 200 ChP per upgrade, 5 Purchases. Improves the conversion rate of Crystals when upgrading them to a higher level. Helps you accumulate CP faster.
- Crafting Speed Boost - 100 ChP per upgrade, 20 Purchases. Helps your Blacksmiths and Alchemists make equipment and items faster. Additionally, due to how the crafting EXP formula works, increases both of their experience gains by notable margins.
- Tavern Quest Slot - 1000 ChP. This will allow you to run another quest concurrently in tavern. Requires purchase of the pet stone Quest Slot before it becomes available.
- Crystal Sacrifice - 500 ChP. This upgrade will allow you to convert leftover level 1 crystals into CP once a day, resetting on daily draw.
Finally, there are some challenge point upgrades with rather limited or situational use in the early game, but can be still rather powerful if you can meet the conditions for their use.
- Auto Adjust Clones - 200 ChP. This upgrade automatically distributes 28 clones to each training and 34 clones to monsters at the beginning of the Rebirth. While it is little more than a QoL upgrade, this purchase is unique in that it can be refunded at any time under Settings -> Gameplay Settings at No GP cost. As such, if you are saving for something big feel free to grab this in the interim
- Auto Half Stats - 1000 ChP. This upgrade automatically recalculates the stats of clones your pets are fighting so they match your half stat ratio every combat tick. However, early on when you only have 1-2 high growth pets and not alot of reason to be paying attention to other tabs, it isn't too useful compared to purchases that give you actual bonuses. Return later once your pets have caught up with your first token pet, but until then this bonus isn't as useful as it first appears.
- Stone Pet - 1000 ChP. Unlocks the Stone pet for use. However, unless you are able to evolve Stone, its mostly dead-weight in your teams. Unlocking it does allow you to start feeding it for additional growth, but otherwise worth putting on pause until your GC is at a floor of 25k. Better than other upgrades on this list, once evolved it becomes one of the better GC pets and a useful universal camp bonus pet, with an improve for another 1500 ChP that further improves this bonus.
- Adventurer XP Boost - 100 ChP per upgrade, 20 Purchases. Initially this may seem to be a solution to help your Adventurers gain more exp. However, at low (<40) Class Levels the effect will be so minor that its non existent. Combined with the massive amount of growth needed in the Adventurer experience formula, this upgrade isn't worth getting until you are in midgame.
- TBS Level Loss Decrease - 200 ChP per upgrade, 5 Purchases. This upgrade lets you retain just a few more of your TBS levels every rebirth. However, for the ChP cost this is one of the worst upgrades in the game, especially as its effects can be replicated by choosing to actively level TBS more or by spending BP on individual elements. Some players will go the entire game without purchasing this upgrade.
Overflow Point Spending
Occasionally, as you hit certain milestones, you will be awarded Overflow Points (OfP) as a reward. These can be spent on powerful permanent bonuses at a scaling cost for every purchase in the fourth tab of the God Power menu.
Until you are able to run Overflow Challenges and earn more than 150 OfP per clear, it is recommended that you put the vast majority of your OfP into Crystal Power+ to enhance the bonus BS% and CS% you get from your banked Crystal Power.
Premium Spending
If you have money available to spend on Idling to Rule the Gods, there are a few purchases that are particularly useful for new players.
- SSS+20 Growing Love Pendant. The most powerful premium item ever released, it provides 1 growth per evolved pet per hour to the equipped pet. The only limit to this item is that it is capped to the 10th highest growth of all pets (including locked pets!). An instant buy, it will smooth out evolving pets early substantially, or supplement growing pets for you GC otherwise. Its worth grabbing both Growing Love Pendants if you can afford to.
- SSS+20 Magic Egg. Generally only worth grabbing once you have a Growing Love Pendant, this item will temporarily raise the growth of a pet by 30%, as well as increase the growth they receive from dungeon events by 30%. The primary reason you will want this item is to temporarily raise pets growth to meet evolution conditions, and it is generally only worth getting one (after you get a Growing Love Pendant).
- Discounted Pet Token.