Pet Training

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The main draw of Pets is that you can train them against your shadow clones, levelling them up and raising their power, which in turns grants a % boost to your Physical, Mystic, and Battle. After you complete an RTI challenge and begin leveling the Creating module, Pets can also grant a % boost to the Creating stat equal to the average of the Phys/Myst/Batt multiplier * multi from RTI.


Pet Stats

Your pets have much the same stats as your own God:

Physical: Much like with your God, each Physical stat adds 10 HP to your pet. However it adds NO attack power.

Mystic: Works just like Mystic for your God. Add 0.5 defense per stat, and 0.05 HP regen/s.

Battle: Works just like Battle for your God. Adds 1.0 attack per stat point.

Pets only lack a creating stat. As your pets' stats get stronger, they import a % bonus to your own God's equivalent stats, at a rate of 0.01% per stat point. In other words, every 100 stat yields 1% to your equivalent stat. Note that when you rebirth, your pets' stats are reset as well.


Pet Rebirth Multiplier

Every 50% stat bonus gained from pets, the rebirth multiplier corresponding to this stat goes up by 1%. This bonus is capped at a total multiplier of 999%, or +899%.

This cap happens when a stat multiplier reach 45050%.


Pet Growth

As well as having Physical, Mystic and Battle stats, each pet has a Total Growth value that influences how much their stats increase when they level up by fighting clones or in the Level campaign. Total Growth is derived from Base Growth, after applying multipliers from PGC and Magic Egg. Total Growth is crucial for your pets, increasing their total power multiplier given to your God stats, and influences Dungeon stats and XP gains. While stats reset for your pets each rebirth, Base and Total Growth do not.

Pet stats grow evenly by default, each 33% based on the Total Growth. Using the Strategy Room, however, allows you to adjust how the pet stats are weighted. For example, instead of each stat being 33% of the pet's total power, you can assign a larger weight to Mystic to focus on that stat instead.

The Total Growth PGC and Magic Egg multipliers are applied separately. With all PGCs completed (1.5 multiplier), and with a Magic Egg equipped (1.3 multiplier), the full Total Growth multiplier is 1.5 × 1.3 = 1.95. When evolving a Pet, it is common to equip a Magic Egg to give a temporary boost to Total Growth, in order to meet the evolution growth requirement. The Magic Egg may be removed after the evolution.

Total Growth affects the following for all pets:

  • Stats (Pet Multipliers) gained from fighting shadow clones and Level Campaigns.
  • Pet stats in Dungeons.
  • Class Level Experience gained from Pet Campaigns (for adventurers), Crafting (for blacksmiths/alchemists), and most jobs in the Pet Village.

And in addition, offers the following special pet benefits:

  • Blacksmith speed and quality bonuses for Robot (if improved with a Pet Token).
  • Dungeon Experience bonus for Sphinx.
  • Crafting speed bonus for Vampire.

Training your Pets

Clicking on a pet will take you to the menu where you can get an overview of your pet, and more importantly, train your pet. Clicking create clones will allow you to set aside some of your Shadow clones to spar with your pet. Your clone's stats will work the same way as pets do here. You can set their Physical, Mystic, and Battle, which determines the EXP awarded when your pet defeats them. Clone stats are capped at your current god stats / clone divider (the clone divider can be found on the clone tooltip in the top left. This number is usually / 50). The pet EXP formula is:

EXP = (cloneMystic * cloneBattle * Clone Physical ^ 2.3) ^ (1/2.6)

As for actual combat, it's much like fighting Gods with your own God. Each second your pet will deal (petBattle - cloneMystic / 2) damage, and the clone will deal (cloneBattle - petMystic / 2) to you, divided into 33 (or 100/3 exactly) ticks of damage/second.

When the clone is defeated, it will return to your Idle clone pool, and a new clone from your pet's pool will step up and continue fighting. your pet will gain exp according to your clone's stats.

There are several bonuses to pet training that should be obtained as soon as possible to maximize the potential god stats as well as your campaign results, since many of them rely on pet stats. Things like auto half stats, config half stats, and EXP overflow will greatly improve pet training. After auto half stats, pet training is as simple as clicking "Disburse" in the top right of the pet screen. When you have config half stats, the optimal ratio is 1/556/550. Higher Physical ratio will increase the time it takes to fight clones, so increase this if pets are killing clones too fast for your max clones. Note: Auto half stats currently does not update while offline, so leveling pets is less efficient. If stats from pets are important for a given challenge then do your clone training online, especially early in the rebirth when stats change rapidly.

Pet Level up

When your pet levels up, it will gain stats equal to its total growth / 3, multiplied by a factor from 0.1 - 1.0. The factor increases with every 100 levels until it reaches its maximum value at level 900.

Pet Level Factor total_stat_factor(level) function simplified
1-99 0.1 0.9 + 0 + 0.1*(level - 0) 0.1*level + 0.9
100-199 0.2 0.9 + 10 + 0.2*(level - 100) 0.2*level - 9.1
200-299 0.3 0.9 + 30 * 0.3*(level - 200) 0.3*level - 29.1
300-399 0.4 0.9 + 60 + 0.4*(level - 300) 0.4*level - 59.1
400-499 0.5 0.9 + 100 + 0.5*(level - 400) 0.5*level - 99.1
500-599 0.6 0.9 + 150 + 0.6*(level - 500) 0.6*level - 149.1
600-699 0.7 0.9 + 210 + 0.7*(level - 600) 0.7*level - 209.1
700-799 0.8 0.9 + 280 + 0.8*(level - 700) 0.8*level - 279.1
800-899 0.9 0.9 + 360 + 0.9*(level - 800) 0.9*level - 359.1
900+ 1.0 0.9 + 450 + 1.0*(level - 900) 1.0*level - 449.1

For example, if your pet has 3000 growth, and leveled up from 466-467 that pet would gain (3000/3)*(.5) = 500 each to its physical, mystic, and battle stats. This is further multiplied with PGC, space dim, strategy room, dojo and TGC rewards.

Pet Food

Pets have a fullness (hunger) level, seen in percentage when you hover over a pet's name in the pet overview tab. It starts at 100% and drops slowly to 0% in 24 hours time (12.5% every 3 hours). This can be sped up through DNRC -- the same reduction to campaign length will apply to your pets' hunger rate.

Once fullness dips below 87.5%, you have the opportunity to feed your pet, to refill the bar, and more importantly, gain permanent growth for your pet. One unit of food regains 12.5% fullness, and gives permanent base growth, based on the type of food used (see table below), and applicable modifiers (including the DPC reward, Fishing pet food boost, and SpaceDim Gene Splicing bonus), Every 12.5% filled by feeding gives the same growth increase regardless of % said pet is fed at.

Food can be bought with GP or Baal Power, or found in campaigns, Tavern quests, milestone rewards, event rewards, etc. Any food left over, except for Chocolate, will expire upon rebirth unless the Refrigerator is bought.

Once fullness hits 0%, the pet's HP will drop to 0 and it won't contribute to the pet multiplier anymore until it is fed again.

Rebirth resets each pet's fullness to 100%, with the exception of pets who are in a dungeon with rebirth bacon in their team inventory. These pets will retain their hunger level, so long as you have unlocked Might in the current rebirth. Rebirthing before that will always reset pet hunger. This includes the automatic second rebirth that happens whenever you start a Multi Reset challenge.

Free Puny Strong Mighty Chocolate
0.75 Growth 1.5 Growth 3 Growth 4.5 Growth 6 Growth