Items/Materials
Here is the list for each item that can either be obtained within the Dungeons, from Tavern Quests, within Campaigns, or obtained through Crafting. Several pets that have a unique unlock from doing a quest will often have items related to improving them. Information on those items can be founds on the relative Pets page.
You can view the items and materials you have by going to your Dungeons tab and selecting the Items + Gems button in the top right.
List of Items/Materials
If an item is obtained through Dungeons, than assume it is, primarily, obtained through the dungeon that shares the same element. There are some exceptions, such as feeding Otter, Tavern Quests, and Lucky Draws.
Item | Element | Obtain | Craft | Usage | Description In Game |
---|---|---|---|---|---|
Herb | Dungeons | Potions, Ginger, Phoenix Feathers, Cures, Vaccines | A common herb. An alchemist can use it to create basic health potions. | ||
Iron Ore | Dungeons | Iron Gear, Iron Bars, Titanium Bars | It can be molded into iron. | ||
Iron Bar | Dungeons | 8 Iron Ore / 1 hr | Iron Gear, Magic Iron, Titanium Bars | You need it to evolve neutral pets and to forge neutral element equip. | |
Ice Block | Dungeons | Ice Gear, Nevermelting Ice, Tsunami Bars, Undine | You can create nevermelting ice with it. | ||
Nevermelting Ice | Dungeons | 8 Ice Blocks / 1 hr | Ice Gear, Magic Ice, Tsunami Bars, Burn (Trap), Rebirth Bacon, Undine | You need it to evolve water pets and to forge water element equip. Immunity against burn. | |
Wood | Dungeons | Earth Gear, Special Wood, Forrest Bars, Torches, Flying Boots | You can create special wood with it. | ||
Special Wood | Dungeons | 8 Wood / 1 hr | Earth Gear, Magic Wood, Forrest Bars, Tailismans, Rebirth Bacon | You need it to evolve earth pets and to forge earth element equip. | |
Feather | Dungeons | Wind Gear, Bound Feathers, Hurricane Bars, Flying Boots, Phoenix Feathers | You can create bound feathers with it. | ||
Bound Feathers | Dungeons | 8 Feathers / 1 hr | Wind Gear, Magic Feathers, Hurricane Bars, Tailismans, Rebirth Bacon | You need it to evolve wind pets and to forge wind element equip. | |
Hot Stone | Dungeons | Fire Gear, Fire Stones, Inferno Bars, Phoenix Feathers, Torches | With enough of them you can create fire stones. | ||
Fire Stones | Dungeons | 8 Hot Stones / 1 hr | Fire Gear, Magic Fire Stones, Inferno Bars, Melting Bombs, Rebirth Bacon | You need it to evolve fire pets and to forge fire element equip. | |
Whetstone | Scrapyard, Volcano, Mountain | Upgrading Equipment, Sacred Stones | You need them to upgrade equipment. Up to +10. | ||
Sacred Stone | All Elemental Dungeon Bosses | 5 Whetstones, 1 Iron Ore, 1 Ice Block, 1 Wood, 1 Feather, 1 Hot Stone / 90 min | Upgrading Equipment | You need them to upgrade equipment. From +11 to +20. | |
Phoenix Feathers | Mountain Depth 1, Volcano Depth 1 and 2 | 6 Herbs, 1 Feather, 1 Hot Stone, 3 Antidote, 1 Magic Herb / 12 hr | Revives a dead party member (very useful for Mimic Farming, Undine | Revives one party member and heals 20% HP. Is used at the beginning of a turn after a party member died. | |
Health Potion | Crafting | 2 Herb / 18 min | Heals Pets, All Potions, Holy Water, Antidotes, Cures | Heals one party member by 50 HP and 5% of max HP. Will be used if a party member either has 20 or less HP, or is missing at least the healed amount. | |
Health Potion X | Crafting | 1 Health Potion, 5 Herbs / 1 hr | Heals Pets, All Potions above it's Tier, Vaccines | Heals one party member by 150 HP and 15% of max HP. Will be used if a party member either has 60 or less HP, or is missing at least the healed amount. | |
Health Potion S | Crafting | 1 Health Potion, 1 Health Potion X, 5 Herbs, 1 Magic Herb / 90 min | Heals Pets, All Potions above it's Tier | Heals one party member by 500 HP and 50% of max HP. Will be used if a party member either has 200 or less HP, or is missing at least the healed amount. | |
Elixir | Crafting | 1 Health Potion, 1 Health Potion X, 1 Health Potion S, 2 Magic Herbs / 5 hr | This is the strongest and most expensive health potion. Use it against extra tough bosses. | Fully heals one party member. Will be used if a party member has less than 15% of max HP and more than 1000 max HP. | |
Antidote | Crafting | 1 Health Potion, 1 Herb / 18 min | Poison (Trap), Phoenix Feathers | Immunity against poison. | |
Flying Boots | Crafting | 1 Wood, 2 Feathers / 24 min | Pit (Trap), Quagmire (Trap) | Immunity against pitfalls and quagmire. | |
Torch | Crafting | 2 Wood, 1 Hot Stone / 18 min | Fog (Event), Darkness (Trap), Undine | Immunity against darkness. | |
Ginger | Crafting | 3 Herb / 18 min | Weakeness (Trap), Holy Water | Immunity against weakness. | |
Holy Water | Crafting | 2 Health Potion, 1 Ginger / 36 min | Cursed Chest, Undine | Looks like clear water. A priest said it is holy and can cause wonders. At least you wonder what it is useful for, so maybe that is the wonder he mentioned? | |
Magic Fire Stone | Volcano Depth 2 and 3 | Alchemist/Mana Cape + 8 Fire Stones | Tier 3 Fire Gear, Inferno Bars, Upgrading Firefox | A stone which emits a faint fire aura. Needed to forge tier 3 fire equip. | |
Magic Wood | Forest Depth 2 and 3 | Alchemist/Mana Cape + 8 Special Wood | Tier 3 Earth Gear, Forest Bars, Undine | A glowing wood which emits an earth aura. Needed to forge tier 3 earth equip. | |
Magic Feather | Mountain Depth 2 and 3 | Alchemist/Mana Cape + 8 Bound Feathers | Tier 3 Wind Gear, Hurricane Bars, Undine | A glowing feather which emits a wind aura. Needed to forge tier 3 wind equip. | |
Magic Ore | Scrapyard Depth 2 and 3 | Alchemist/Mana Cape + 8 Iron Bars | Tier 3 Neutral Gear, Titanium Bars, Undine, Used to weaken Evo Balrog while fighting him | An ore which emits an aura. Needed to forge tier 3 non elemental equip. | |
Magic Ice | Water Temple Depth 2 and 3 | Alchemist/Mana Cape + 8 Nevermelting Ice | Tier 3 Water Gear, Tsunami Bars, Undine | A special version of the nevermelting ice. It emits a faint ice aura. Needed to forge tier 3 ice equip. | |
Magic Herb | Depth 1 Boss for Scrapyard, Water Temple, Forest | 10 Herbs / 2 hr | Health Potion S, Elixers, Phoenix Feathers, Undine] | A herb with magic abilities. An alchemist can use it to create better potions and elixirs. | |
Melting Bomb | Crafting | 1 Fire Stone / 1 hr | These kill the Metal Slimy enemies in Depth 1 Scrapyard, Undine | A small bomb, especially invented to kill those pesky metal slimes. One bomb will kill one metal slimy in one hit. | |
Nanotrap | 1 Magic Ore, 3 Iron Bar, 5 Iron Ore | Used to disable all actions of nanobots. Summoned nanobots are not affected by this. | A small device which attracts nano bots, rendering them unable to do any action. | ||
Freezing Bomb | 1 Magic Ice, 3 Nevermelting Ice, 5 Ice Block | Used to half the speed of all enemies | A small bomb, which freezes the air around enemies to slow them down. It halves their speed for a whole room. Will only work in depth 4. Does not work together with Nanotraps or Keys. | ||
Lucky Talisman | Crafting | 3 Bound Feathers, 5 Special Wood / 1 hr | Increases the loot within dungeons. One is used per room, so make sure you bring enough! | Increases the drop chance for one room by 50%. | |
Wise Talisman | Crafting | 3 Bound Feathers, 5 Special Wood / 1 hr | Increases the experience gained within dungeons. One is used per room, so make sure you bring enough! | Increases the experience gain for one room by 50%. | |
Undine | Crafting | See Undine | An incredibly strong pet, typically used as a Rogue. | A pet created out of water, imbued with life by two alchemists. It seems risky to create it, but it might become the most powerful pet ever! Someone said, that alchemy is all about equal exchange, but who cares about it, do your alchemists want to create the strongest pet ever, or not? | |
Rebirth Bacon | Crafting | 3 Nevermelting Ice, 3 Bound Feathers, 3 Special Wood, 3 Fire Stones, 3 Iron Bars / 5 hr | If placed in a dungeon item slot it will allow that team to stay in their dungeon when you Rebirth. | If you give your pets this bacon, they are so occupied with eating it that they will stay in the dungeon when you rebirth! Needs to be equipped in a party item slot and uses 1 each rebirth per party (not usable to go into in gp reset challenges). | |
Nothing | Crafting | No items are required to craft "Nothing" / 24 hr | Used to Lure Mimics in Depth 3 Dungeons, Give to Santa in exchange for chocolate, Used for a pet unlock. | This is absolutely nothing. Don't ask for what this is used. Probably for nothing, but who knows? | |
Cure | Crafting | 2 Health Potions, 2 Herbs / 3 hr | See Corona and Vaccina | Cures one pet which is sick. | |
Vaccine | Crafting | 2 Cures, 5 Health Potion Xs, 5 Herbs | See Corona and Vaccina | Makes a pet immune against sickness. Can't be used on a sick pet. | |
Shiny Stone | Exclusively rewarded from defeated mimics (Any Dungeon). | Used to weaken the Evo Balrog while fighting him for Horns of Balrog, evolve Tödlicher Löffel and Decorator Crab, and increase +item bonus for Decorator Crab | A stone. It is really shiny and looks cool. | ||
Horn of Balrog | Volcano Depth 3 - Difficulty 10 Boss, Balrog. See Farming Horns of Balrog | Having more of these boost Balrog's HP. | The proof that you have defeated evolved Balrog. Congratulations! | ||
Inferno Bar | Crafting | 10 Hot Stones, 18 Fire Stones, 8 Magic Stones, 22 Whetstones, 15 Sacred Stones / 110 hr | Used as an ingredient in Tier 4 Gear | A bar which holds the power of inferno equip. Needed to craft sun, dark or light equip. You can either convert any inferno SSS +20 equip into such bars or craft it. | |
Forest Bar | Crafting | 10 Wood, 18 Special Wood, 8 Magic Wood, 22 Whetstones, 15 Sacred Stones / 110 hr | Used as an ingredient in Tier 4 Gear | A bar which holds the power of forest equip. Needed to craft mountain, dark or light equip. You can either convert any forest SSS +20 equip into such bars or craft it. | |
Hurricane Bar | Crafting | 10 Feathers, 18 Bound Feathers, 8 Magic Feathers, 22 Whetstones, 15 Sacred Stones / 110 hr | Used as an ingredient in Tier 4 Gear | A bar which holds the power of hurricane equip. Needed to craft sky, dark or light equip. You can either convert any hurricane SSS +20 equip into such bars or craft it. | |
Titanium Bar | Crafting | 10 Iron Ore, 18 Iron Bars, 8 Magic Ore, 22 Whetstones, 15 Sacred Stones / 110 hr | Used as an ingredient in Tier 4 Gear | A bar which holds the power of titanium equip. Needed to craft mythril, dark or light equip. You can either convert any titanium SSS +20 equip into such bars or craft it. | |
Tsunami Bar | Crafting | 10 Ice Blocks, 18 Nevermelting Ice, 8 Magic ice, 22 Whetstones, 15 Sacred Stones / 110 hr | Used as an ingredient in Tier 4 Gear | A bar which holds the power of tsunami equip. Needed to craft ocean, dark or light equip. You can either convert any tsunami SSS +20 equip into such bars or craft it. | |
Runestone | After earning at least one Mimic Point, earned from defeating P.Baal v30 | Can be used as a dungeon item in the newbie grounds. With it, the team will encounter a new superboss with a unique reward. The number of runestones used corresponds to a different boss. The runestone(s) are not consumed on use. | A stone which lets you fight powerful bosses in the newbie ground. The number of stones you take with you will determine which special boss you fight. Your runestones are not consumed when used, only 1 per account per drop condition will drop regardless of things like rebirth. | ||
Core Shard of Gnome | See Gnome | An incredibly strong Pet, used as a Defender. | A shard of Gnome, a once powerful elemental being. Gnome was destroyed in a big war long ago and shattered into many pieces. Maybe you can restore it with enough shards? | ||
Aether Ring | Defeat the default boss of the newbie grounds. | See Aether, as well as Delirious Essence of the Forgotten | A ring known to hold a lot of power, but it seems to have lost most of it. Is there a way to recover the lost power? | ||
A.F. Coin | See loof slirpa | Can be used as a dungeon item for the newbie grounds to fight a new boss, which rewards more A.F. Coins. | A coin with the initials AF. What that mean? On the backside there is written: Most valuable coin in the universe!
You earned the right to become my servant. Please meet me in the Newbie Ground. | ||
Sun Stone | Infinity Tower | 60 or 100 Magic Fire Stone | Used as an ingredient in Tier 4 Gear | A fiery stone from a sun. It is still hot and said to never fully cool down. Needed to forge tier 4 fire equip. | |
Jungle Stone | Infinity Tower | 60 or 100 Magic Wood | Used as an ingredient in Tier 4 Gear | A stone from the center of magical mountains. Needed to forge tier 4 earth equip. | |
Sky Stone | Infinity Tower | 60 or 100 Magic Feather | Used as an ingredient in Tier 4 Gear | A stone, lighter than air, but still very durable. It is floating above the clouds. Needed to forge tier 4 wind equip. | |
Mythril | Infinity Tower | 60 or 100 Magic Ore | Used as an ingredient in Tier 4 Gear | An ore from the legendary metal mythril. Mythril is lighter and more durable than titanium. Needed to forge tier 4 non elemental equip. | |
Ocean Stone | Infinity Tower | 60 or 100 Magic Ice | Used as an ingredient in Tier 4 Gear | A stone from the deepest depth of an ocean. Needed to forge tier 4 ice equip. | |
Dark Matter | Tavern | N/A | Used as an ingredient in Dark Gear | It is dark and has matter so it is named Dark Matter. You will need it to forge dark equip. | |
Angel Wing | Tavern | N/A | Used as an ingredient in Light Gear | The wing of an angel. Did you really kill an angel to get it? You will need it to forge light equip. | |
Holy Rune | Kill a D4-2 boss to unlock crafting | 20 Sacred Stones, 8 Holy Water, 10 Iron Bars / 8 hr | Fills all event requirements in dungeons depth 1 to depth 3. Will be consumed upon use even if you have the reqs to pass the event yourself. If used in Forest, this gives a base growth of 5 from Wild Animals. (Mighty food gives base growth of 4). | A tablet with a holy enchantment. It will auto solve any event in dungeons from depth 1 to depth 3. Disappears after usage. | |
Demonic Rune | Kill a D4-2 boss to unlock crafting | 5 Hot Stones, 1 Fire Stone, 2 Torches / 1 hr | Destroys all traps in dungeons depth 1 to depth 4. Will be consumed upon use even if you have the reqs to pass the trap yourself. | A tablet with a demonic enchantment. It will destroy any trap in dungeons from depth 1 to depth 4, except the unavoidable traps. Disappears after usage. | |
Not Nothing | Crafting | 3 Nothings / 60 hr | Used to Lure Ancient Mimics in Depth 4 Dungeons. | Somehow your alchemists managed to make not nothing out of nothing. An improvement? They are still at a loss what it could do, though. It gives off an ominous feeling a if something is watching you if you take it with you. | |
Ale | Crafting | 10 Herbs, 5 Ice Blocks / 1 hr | Used in Tavern | Very important drink for your tavern. | |
Strategy Book | Crafting | 10 Woods, 5 Feathers / 1 hr | Used in Strategy Room | This book explain various important strategies. | |
Monster Blood | See Vampire | Blood Potion | Blood drained from monsters. Vampires love it and can make it into a special potion. | ||
Blood Potion | See Vampire | 6 Monster Bloods, 1 Sun stone | A special potion made from blood. It can increase the growth of Vampires by 100 base value. This is limited to 10 per dungeon level. |
Crafting times shown are the base. Actual crafting time will be the base divided by the crafter's speed. An Alchemist with 2961% crafting speed for Neutral items crafting a Nothing (base time 86400 seconds) will need 86400/29.61 = 2917 seconds (or 48:37).
Specific items may have additional speed modifiers for certain crafters. For example, Void has a CL*2% speed bonus when crafting Nothings. A level 94 Void (188% speed bonus for Nothings) with 3423% crafting speed for Neutral items needs 86400/34.23/2.88 = 876 seconds (or 14:36) per Nothing.