Balrog

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The strongest creature P.Baal V88 has ever seen in a dungeon. After that P.Baal V88 populated many volcano dungeons with copies from him. But this is the only original. Can you take it away from P.Baal V88? Legends say, there is even an evolved version in the volcano dungeon, which seems impossible to defeat, unless you have extreme magic power and the right catalysts. Will get a dungeon HP boost of 10% + 0.1% * Horns of Balrog up to 100%, after that it becomes 100% + (Horns - 900)^0.8 * 0.1.

Name Name Evolved Name Total Growth
Balrog Balrog 28000
Campaign Bonus Special Ability
None. Increases the damage you do with multi target attacks in dungeons by an extra 1.4% * class level if your class is a mage.
Unlock Criteria Evolution Requirements
Defeat P.Baal v88 or use a Pet Token. Total Growth 90000
Material 4500 Fire Stone
Other Defeat Evo Balrog (You cannot use a Pet Token to skip this evo condition.)


Evolved Balrog

If you bring Balrog to the D3 Volcano Boss Room, a Evolved Balrog boss will spawn instead of the regular D3 boss, as long as the difficulty is set to Difficulty 10.

Before you have defeated Evolved Balrog for the first time, it will have the following properties

  • Maximum HP is set to 1 Million. Its total HP will be retained in between encounters so you can defeat it across multiple attempts.
  • Evolved Balrog has a large self heal. Bringing the Wizard pet in your party will prevent this ability from being cast.
  • Bringing the Items Shiny Stone and Magic Ore will further weaken Evolved Balrog, with the Shiny Stone additionally reducing the chance that a Multi Target attack will be used.

The reward for beating the first evolved Balrog is allowing you to evolve your own pet Balrog.

Upon defeating Evolved Balrog for the first time, the boss fight will change

  • Maximum HP is set to 200,000. Damage is no longer retained between battles.
  • Wizard, Shiny Stone, and Magic Ore will retain their properties that affect the boss battle.
  • Evolved Balrog gains a 25% chance to drop a Balrog Horn when defeated.

The pet Balrog gets additional HP which scales non-linearly (see description inside the pet info box, above) with the number of Balrog Horns you own, with the number dropping scaling with your total loot bonus.

Example Team

This team was able to defeat Evo Balrog in 4 runs. The red text in the gear section of Anything says Tsunami + Wind Gem.

Approximate Growth:

  • Nothing - 119k
  • Salamander - 79k
  • Balrog - 71k
  • Elephant - 70k
  • Wizard - 56k
  • Firefox - 47k

EvoBalrog fight.PNG

Farming Horns of Balrog

Once you have defeated Evolved Balrog for the first time, you can fight an easier rematch to earn Balrog Horns (base drop rate of 25%). For every Balrog Horn you have, Balrog will get an increasing multiplier to its HP stat. This will eventually, after earning ~6000 Horns, make Balrog the optimal pet to use in the Strategy Room HP Slot (Balrog by default receives a /2.25 divisor on its HP, making it worse than Strategist in this role until many Horns are acquired).

To increase the horns you get per dungeon run, you can maximize the following.

  • Increase your Rogue drop bonus. Rogues are additive with each other
  • Bring a Lucky Talisman to the D3 boss room. This will apply a +50% Multiplier on the droprate.
  • Maximize your Timeline Manipulation SD. Each level will slightly increase the droprate of Horns
  • Have all Pet Stone and Challenge Point upgrades relating to Drop Rate.
  • Run Dungeon Overtime

NOTE: While Dungeon Overtime will increase the amounts of horns that drop from a run, it will always be less efficient than fighting another Evolved Balrog

You should be able to start efficiently farming Evolved Balrog the moment you reach D4 dungeons. At this point, your team should be more than strong enough to handle fighting Evolved Balrog without Wizard and the other boost items. If you want to eventually use Balrog in your SR HP, it is recommended that you add it to your standard D4 Volcano party so you can passively farm horns.


If you want to farm Horns before entering D4, a sample Wizard farming team is below.

(If you do not need Wizard, replace Wizard with one of the rogues below for better horn income.)

Evo Balrog farming team.png

Maximal Farming Horns of Balrog

To note before going further: This Section covers farming Horns at the Maximum rate possible, oftentimes at the serious detriment of other Dungeon Progression. At a minimum, you will be losing the following:

  • D4 Pet Growth on your entire Volcano team, alongside the D4 Dungeon Experience
  • D4 Progression for all pets included in the farm
  • Opportunities to Farm Monster Blood for your Vampire
  • Pulling several Strong pets from RTI and Strat Room

With likely additional issues if Monoelement D4 teams are broken up.

You will need a party of all Rogues, consisting of the 5 best in game, and 1 Rogue Balrog

Ensure that your SD boost to Timeline Manipulation is maxed whenever claiming the Dungeon.

  • Values listed below to show the effect of a stronger SD Boost.
    • 24-25 Horns Per 6 hours No SpaceDim Boost
    • 31-32 Horns Per 6 hours 25% SpaceDim Boost
    • 37-38 Horns Per 6 hours 50% SpaceDim Boost

How Horns are calculated with an average drop of 25% chance.

  • The formula is 100% x (Pet Stone Buy) x (Challenge Points) x (SpaceDim) x (Lucky Talisman) x (Rogue Loot Boost) / 4
    • Pet stone buy boost is 0-50% (multiply by 1.0 - 1.5) from Premium Shop/Items
    • Dungeon Drop boost is 0-20% (multiply by 1.0 - 1.2) from Challenge Points
    • Timeline Manipulation boost is listed on the SD page (multiply by 1.0 + boost listed on Timeline Manipulation)
    • Lucky Talisman boost is 50% (multiply by 1.5) from Items/Materials - Crafted Item
      • Or Super Lucky Talisman (+100% / multiply by 2.0) from the Material Factory. These can't be used with regular Lucky Talismans.

Strategy

Balrog is one of the top choices for the Health slot in the Strategy Room due to the bonus HP from horns. This entails growing Balrog, farming horns for quite a while (optimally, with Balrog as a Rogue), then changing Balrog to a Defender (if that wasn't the initial evolution choice), and finally slotting it into the Strategy Room.

Note: Balrog takes an HP penalty for the purposes of SR calculation. His HP acts as if it was HP/2.25 to counteract horn farming to some degree.

The correct formula for Balrog's HP multiplier outside the Strategy Room (assuming over 900 horns) is

2 + ((horns - 900)^0.8)/1000

At 1895 horns, Balrog has close to no bonus or malus in SR (multiplier outside SR is 2.25018); he beats Strategist at 6002 horns (multiplier outside SR = 2.92511, within SR = 1.30005, Strategist = 1.3).

The other common choice is to evolve Balrog as a Mage, skip horn farming, and place Balrog in the RTI(∞) Tab. Balrog is the third best Mage here, after Sylph and Basilisk.