Thunder Ball/Raiju
A ball full of strong lightning. Its lightning is so strong that it will cause robot to malfunction (heavy penalty to campaign result) if used in the same campaign. The ball became Raiju! It can actually form into many different shapes, but it likes this one the most. Its lightning is so strong that it will cause robot to malfunction (heavy penalty to campaign result) if used in the same campaign. | |||||||
Name | Evolved Name | Total Growth | |||||
Thunder Ball | Raiju | 21500 | |||||
Campaign Bonus | Special Ability | ||||||
It has +80% in growth campaigns, +40% in item campaigns, +80% in divinity campaigns. | Increases the bonus for all campaigns by an extra +1.3% * class level if your class is an adventurer. | ||||||
Unlock Criteria | Evolution Requirements | ||||||
Use a Pet Token | Total Growth | 80000 | |||||
Material | 4000 Bound Feather | ||||||
Other | Have 1billion% creating multiplier (RTI(∞) Tab) from pets |
Robot should not be used in the same campaign as Thunder Ball (Raiju); the latter's lightning will cause Robot to malfunction (heavy penalty to campaign result). This essentially means that in growth camps Thunder Ball can grow Robot, but Robot cannot grow Thunder Ball OR other pets in Thunder Ball's presence.
Strategy
Thunder Ball is particularly noteworthy as it starts out with very high base growth without any investment outside of the pet token it costs, comparable to Vampire. This makes it a good choice for a first token pet, though if one has Vampire it is generally advised to instead token other, more useful pets until you are at the point where you can Evolve Thunder Ball.
Once evolved, Raiju's relatively high specialist bonus and innate bonus to growth campaigns makes it an excellent candidate for long term occupation of your GC.