Holy ITRTG Book

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Holy ITRTG Book
Fire.png
Holy ITRTG Book.png
Holy ITRTG Book evo.png
Total Growth
13500
Campaign Bonus Special Ability
It doubles your attack power and makes you immune against critical hits when fighting other gods. It has +150% in divinity campaigns, +100% in god power campaigns, +50% in level campaigns. Increases the bonus to all classes by an extra 0.4% * class level and lets you change classes without loss or cost. It will also count for right class in dungeon events.
Unlock Criteria Evolution Requirements
Have created a total of 1E7 (10 million) suns in your current RB (You don't have to own them all at once for unlocking), have 6.67E21 (6.67 sextillion) divinity, have Might Unleash Attack multiplier of 10,000% (10k%) and unleash your might. (Note, by unleash your might, we mean that you must have completed at least one DMC and the multiplier associated with it; consult the tooltip on "Statistics (u)>Other>Might Unleash Power" section to see your power percentage, or "other>other>Might Unleash Power" in the old UI. You can also read the tooltip on the Unleash Might button on the god fight page.) Total Growth 50000
Material 2500 Fire Stone
Other Give it 6.8E27 (6.8 octillion) divinity, have 2 billion suns created, have an unleash power (attack multiplier) of 50 million %

With a DMC score of ~37,000, 60 million clones, 1500 Creation Count and 100k% base creating speed, it takes about 8-9 days to evolve it. It also helps if you saved up some Lucky Draws, to get your divinity doubled a few times. (You cannot use a Pet Token to skip this evo condition.)

Description
The holy book of ITRTG. The only religion left to survive. The ending is still unclear, is it an evil or a good religion? Only the most divine people will get it. You need to show the people your own sun and all your mighty power unleashed, and it has to be powerful!


Tips for Unlocking

You must click to unlock it during your Might unleash.

Unlocking the book is a benchmark accomplishment for ITRTG players, as it requires decent stats, a completed DMC, and provides hefty bonuses for all your future God fights.

Many factors influence the length your rebirth will need to be in order to unlock this pet. This is due to the time and cost involved in creating 1e7 suns. Here are some of the major factors that reduce the amount of time required to unlock it.

  • High creation speed to actually create the suns (well over 10k% base is recommended)
  • High creation count (well over 100 is recommended)
  • High building speed and clones, to create a strong enough Divinity Generator to generate the divinity required (a minimum DivGen level of X/300/300 is recommended)
  • A good DMC score is useful to avoid extensive time spent training might. Do one DMC after finishing all 25 DRC, rebirthing after Might unlocks for a score of ~10k.
  • Only the last four Might Unleash elements contribute to the total Unleash Attack Power, so be sure you are focusing on these ones (Offensive Aura, Elemental Manipulation, Mystic Mode, and Transformation Aura)
  • Several divinity doublers in your lucky draw stack (for generating the required divinity). You can check what upcoming draws you have by saving, opening your available draws, and reloading the game from before you opened them. Alternatively, you can use the Lucky Draw Calculator to see what Lucky Draws you have coming up.
  • Godly liquids and V2 liquids
  • Chakra pills and V2 pills
  • Ad points (for the x3 creation speed bonus)
  • A high-level creation crystal with effective DNDC bonuses, along with an ultimate crystal

In addition, there are other factors that you might use to get this pet unlocked just a bit faster. Don't stress about completing any of the following challenges, just make use of them if already relevant for you:

  • Adding high RTI temporary levels in creation speed, and allocating a mage to RTI
  • Start with your RB multipliers high enough so you have the SpaceDim element from PBaal V10 (Quantum Genesis) unlocked. Quantum Genesis increases creating speed.

Might Unleash Calculation

Might Unleash attack power is determined by four Might elements: Offensive Aura, Elemental Manipulation, Mystic Mode, and Transformation Aura. The total attack power multiplier can be calculated as:

where m is your DMC reward (The % in Statistics > Other > Might Unleash Power):

Example:

A DMC Score of 10,506 Might gives:




This is the value we see in Statistics > Other > Might Unleash Power. To get m, we convert from % notation:

For the unlock, we need the Unleash attack power to be 100 (10000%).

If we have 50 Might Levels in each skill (e.g. from 25 DRCs and no Might Training), our Might Unleash Attack Multiplier is:



The Unleash Might tooltip in-game shows this in % notation, i.e. 3,759.76% - well short of the 10,000% (100x) required for book, so additional Might Training is needed.

For the evolution, an Unleash attack power of 500,000 (50 million %) is needed. If we approximate the formula by dropping all of the added constants, we get:

To calculate the Might levels needed to reach 500,000, one may therefore use this approximation:

This assumes that the Might Levels would all be the same, which is not optimal due to the different speeds at which they grow. Note also that this is an extremely rough approximation, especially at smaller m values. Don't be surprised if the calculated Might Levels are off by 10% or more. Finally, don't forget that "ghost Might" from CBC also counts.

Token Upgrade

With a pet token upgrade, it will always count as one of the required pets when doing Tavern quests, and increase the CL experience of Tavern quests in which it participates by +0.15% * class level