Gray
Feythe found these ancient broken machines on the far side of the universe. In his pursuit of power Feythe repaired the device and infused it with his own shadow essence. As she woke up she began to multiply and when Feythe realized what he had created he was terrified of what she could become and promptly deactivated her before she could grow out of control. He removed most of the parts and gave the remnants to P. Baal 100 for safekeeping. She can barely do anything at all, but lets you summon a child of her to your liking and provides the growth of her children. | |||||||
Name | Total Growth | ||||||
Gray | 29200 | ||||||
Campaign Bonus | Special Ability | ||||||
Gives no reward for all campaigns, no dungeon stats, no RTI bonus, but can create a new pet. | |||||||
Unlock Criteria | Evolution Requirements | ||||||
Defeat P.Baal v100 or use a Pet Token | Total Growth | 100000 | |||||
Material | 5000 iron Bar | ||||||
Other | Have 50,000 total Spacedim levels in the current rebirth. Give her 1 of each T3 bar, 5000 of each T2 material and 100 elixirs. |
Gray by herself can only do Food camps and Event camps, or serve as the Tavern Keeper. Crafting is possible as well but at a plodding pace. Any other activities, such as participating in Dungeons or Pet Village (other than Tavern), are not possible.
Ghost SpaceDim levels from SpaceDim Accumulation Challenges count for the evolution condition.
Graylings/Children
After evolving Gray, Gray creates a child of itself that operates similarly to having another pet. It can be one of three classes: Adventurer, Blacksmith, or Alchemist, all of which have a 0.8% * CL bonus. It can also be any element. If you spend a token, you can create a second Child with a different set of class choices (see more below under Token Upgrade).
The Child's growth is always equal to the Mother Gray's growth, and the Child cannot earn growth in Growth campaigns, feeding (the children do not get hungry), Tavern quests, or dungeon events; the growth of the Child will always be equal to that of the Mother, and any growth that would have been earned by the Child is simply lost. Earning growth needs to happen through Mother Gray, who cannot participate in dungeons or Tavern, but can earn it through most of the usual means such as feeding, growth campaign or Growing Love Pendant.
60% of all XP gained by the Child is "sent" to the Mother Gray, and the two share the same Dungeon Level and Class Level. Since Child 1 can be a blacksmith, you could theoretically put it in dungeons if you want to use it as a dungeon pet instead of a crafting pet. This can be used to level it up quickly, especially if used alongside the second Child from the token upgrade.
If you wish to change the class and/or element of the Child, use the Child # button on Gray's pet page. This cannot be done if the Child is crafting, in a campaign, or in a dungeon, but is otherwise a free action.
For the purpose of effects that scale with evolved pets, Gray and her Grayling each individually count as a separate evolved pet.
Token Upgrade
You can use a pet token to get a second Child from Gray which can be any dungeon class (Assassin, Supporter, Rogue, Mage, Defender). The Class bonus is still 0.8% * CL. The second Child behaves exactly like the first with the Mother Gray, in terms of Growth and XP. The second Child, similar to the first, sends 60% of all XP earned to Gray.
Strategy
Gray's token improve is considered one of the highest priority in the game, and spenders often spend another token to skip the evo requirement too. Without improve she is rather underwhelming, with it you essentially unlock a new pet and get double benefits from any resources invested into Gray. In a way this turns the 40% xp penalty into a 20% bonus - two Graylings earning 60% xp but benefitting from each other's gains is effectively the same as each earning 120% for themselves.
After the token improve Gray is also very commonly powerleveled to become your first cl100 pet, getting two for the price of one, conveniently filling both Dojo master slots and enabling you to push the Many Problems Tavern quest line past where the level requirements become prohibitive for your other pets. At 0.8% class spec, Gray1 is a decent enough choice for your first t4 crafting Blacksmith too if you would rather avoid investing tokens and/or xp into a dedicated one (which normally would be Robot, or Elf to avoid spending a second token for the improve).
Once you get far enough to have more cl100 pets at your disposal and simply being high level no longer sets them apart, the Graylings' remaining characteristics are their inability to earn growth, their ability to change element and class at will, and their exp share mechanics. The first tends to keep them out of dungeons unless absolutely necessary, the second makes them convenient for Tavern or for whichever type of crafting you might need. Strategy Room is a great option too, with an added benefit of it passively earning dungeon exp which Gray retains and in a way doubles, rather than class exp which gets sent to Dojo at the 60% rate. In Strategy Room they can either permanently take up element slots while taking care of the awkward Alchemist requirement, or serve as a backup to any of your other slots when those get taken out for growing or boosting.
Gray herself cannot do much of anything and is typically assigned to food camp to pick up growth from Lizard. She technically could craft, but at such a severe penalty to crafting speed that it takes weeks to produce a Nothing. If she is your only cl100 pet and both Graylings are in Dojo, you can use her as a third cl100 body for the Tavern Keeper slot when claiming quests. You lose the small amount of xp the Keeper itself normally gains and once you have any other high level pets in for example RTI, you could then simply borrow them for the claim and return them to their usual task immediately afterwards, so staying as a permanent Keeper long term is rather pointless unless you really want to avoid that extra bit of micromanagement.