Salamander

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Salamander was once a very powerful elemental being until it disappeared. Can you recreate something similar with your crafting skills? A few glowing embers might be a good start!

Name Name Evolved Name Total Growth
Salamander Salamander -33333
Campaign Bonus Special Ability
All campaigns +???% Increases the heal power for dungeons by an extra 1.5% * class level if your class is a supporter.
Unlock Criteria Evolution Requirements
Read Salamanders description or follow the Questline below. Total Growth 55555
Material 2778 Fire Stone
Other Finish the Questline (You cannot use a Pet Token to skip this evo condition.)


Special Ability

Salamander has a special healing ability which allows it to heal the entire party at the start of every turn before phoenix feathers are used. The heal scales with Salamanders fire element and has a hard cap at 15% health restored with 1500 fire element. After performing its special heal each turn it will continue its normal Supporter behavior for the duration of the turn.

  • If Salamander is at V4 (final) and is either not evolved or is evolved into something that is NOT a Supporter, then the AoE heal ability is only ½ as strong.
  • If the Salamander is at V3, then the ability is ¼ as strong.
  • If the Salamander is at V2, it is ⅛ as strong.
  • This ability will not be active at V0 or V1.

The Quest for Salamander

Each stage grants an average of 13,999 growth for a grand total of 55,995 growth gained through upgrades. That means, at V4, Salamander will will be at around 22,662 positive growth if his base form is not trained. This also means you will need to grow Salamander in your growth camp to a minimum of -440 growth before upgrading Salamander past its first form in order to achieve 55,555 growth for its evo. This is especially helpful if you do not possess a GC high enough to reach the 55,555 growth normally. The following table will show each minimum growth value.

This is an Elemental Pet. See the linked page for general information and warnings about unlocking elementals.

Upgrade Min Growth For Evo Growth from Upgrade
V0 ⇒ V1 -440 18,999
V1 ⇒ V2 18,559 12,999
V2 ⇒ V3 31,558 12,498
V3 ⇒ V4 44,056 11,499

Campaign Bonus Each Form

Form Campaign Bonus
V0 -197%
V1 -58%
V2 -9%
V3 40%
V4 89%

1st Step

V0 - This shivering lizard is missing some of its tail, and has gone ashen from the cold. Salamander needs a new tail in order to regain his strength.

Salamander.png

Unlocking the Salamander: To unlock Salamander you need to have your blacksmiths craft 30 Glowing Embers. These can be found near the bottom of their forge options on any element. After you have the 30 embers you just need to click unlock. This DOES consume the 30 Glowing Embers.

2nd Step

V1 - With its new chain-link tail Salamander is feeling stronger, but the shivers haven’t gone away completely. This cold-blooded amphibian will need a thicker skin in order to keep warm.

Salamander v1.png

Upgrading the Salamander: For the first upgrade you will need to have an Alchemist craft a Prosthetic Tail and give this to Salamander.

Prosthetic Tail Recipe

Item Amount Needed to Craft
Igneous Bones 30
Pliable Magma 5

Igneous Bones Recipe

Item Amount Needed to Craft
Glowing Embers 3
Hot Stone 4
Fire Stone 8
Torch 4
Iron Ore 20
Iron Bar 2

Pliable Magma Recipe

Item Amount Needed to Craft
Glowing Embers 11
Hot Stone 10
Fire Stone 12
Torch 4
Iron Ore 6
Iron Bar 3

Total Cost

Base Items Total Amount Needed
Glowing Embers 145
Hot Stone 170
Fire Stone 300
Torch 140
Iron Ore 630
Iron Bar 75

3rd Step

V2 - The shivering has stopped and Salamander is now feeling healthier, and has gone back to his natural colors. It now desires a soul to become more than a mere lizard.

Salamander v2.png

Upgrading the Salamander: For the second upgrade you will need to have an Alchemist craft a Salamander Skin, and give this to Salamander.

Salamander Skin Recipe

Item Amount Needed to Craft
Pliable Magma 30
Living Flame 5

Living Flame Recipe

Item Amount Needed to Craft
Glowing Embers 27
Hot Stone 26
Fire Stone 16
Magic Fire Stone 2
Iron Bar 4
Magic Ore 1
Phoenix Feather 1

Total Cost

Base Items Total Amount Needed
Glowing Embers 465
Hot Stone 430
Fire Stone 440
Magic Fire Stone 10
Iron Ore 180
Torch 120
Iron Bar 110
Magic Ore 5
Phoenix Feather 5

4th Step

V3 - Salamander is more than a lizard, but has not yet attained mastery of the primal elements. Give it a Salamander Soul to allow it to become a true embodiment of the flame.

Salamander v3.png

Upgrading the Salamander: For the third upgrade you will need to have an Alchemist craft a Salamander Soul and give this to Salamander.

Salamander Soul Recipe

Item Amount Needed to Craft
Glowing Embers 75
Igneous Bones 10
Pliable Magma 10
Living Flame 20

Total Cost

Base Items Total Amount Needed
Glowing Embers 755
Hot Stone 660
Fire Stone 520
Magic Fire Stone 40
Iron Ore 260
Torch 80
Iron Bar 130
Magic Ore 20
Phoenix Feather 20

Final Step

V4 - Salamander has transcended mere lizardry and now dwells among the inferno. Its thick skin radiates heat, lending its warmth to creatures near it, which nurtures and restores their health like a hearth on a cold evening.

Salamander v4.png

Upgrading the Salamander: For the fourth and final upgrade you will need to have an Alchemist craft, and give, a Magic Soul of Salamander.

Magic Soul of Salamander Recipe

Item Amount Needed to Craft
Salamander Soul 1
Glowing Embers 150
Igneous Bones 40
Pliable Magma 40
Living Flame 40
Phoenix Feather 20

Total Cost

Base Items Total Amount Needed
Glowing Embers 2545
Hot Stone 2260
Fire Stone 1960
Magic Fire Stone 120
Iron Ore 1300
Torch 400
Iron Bar 490
Magic Ore 60
Phoenix Feather 80

Total Cost

Here are the total amount of base mats needed for every step, not including the items needed for Evo or the 30 Glowing Embers that are consumed in unlocking Salamander. Depending on how strong your blacksmiths are, and just how many you decide to use crafting the Glowing Embers, the total time will mostly range from a few days to over a month. For example, if your blacksmith can craft 1 Glowing Ember every 10 minutes then to create all the Glowing Embers will take just under 27.5 days using just 1 blacksmith. This is not including the time needed for your alchemists to create the special parts, but it should be roughly the same as you can craft both the special parts and Glowing Embers at the same time.

Base Items Total Amount Needed
Glowing Embers 3910
Hot Stone 3520
Fire Stone 3220
Magic Fire Stone 170
Iron Ore 2370
Torch 740
Iron Bar 805
Magic Ore 85
Phoenix Feather 105

Here are the combined amount of craftables needed:

Craftable Items Total Amount Needed
Igneous Bones 90
Pliable Magma 95
Living Flame 85

Strategy

  • Advance Farming: With an AoE healing, Salamander can be class-changed into a Rogue an still provide healing. It can be used to farm Balrog.
  • After-trap healing: The trap in Scrapyard Depth 4 deals high damage to a random pet. Salamander can be used on a non-neutral team to provide extra healing after the trap and before the enemy attack.