Clam
ElChorizo found a sick clam in the ocean. After nursing it back to health, he found it grew god power from dungeon events. | |||||||
Name | Total Growth | ||||||
Clam | 1900 | ||||||
Campaign Bonus | Special Ability | ||||||
It has +50% to Event Campaigns and +35% to Item Campaigns. | Increases the drop rate for items in dungeons by an extra 0.6% * class level if your class is a rogue. | ||||||
Unlock Criteria | Evolution Requirements | ||||||
Use a Pet Token | Total Growth | 10000 | |||||
Material | 500 Nevermelting Ice | ||||||
Other | Give it 200 God Power |
Special Ability
One of the strongest pets to unlock early, Clam will double all God Power (GP) earned from dungeon events. This ability is active regardless of if Clam is evolved or not. This ability only works for the dungeon Clam is actively a part of.
Relevant dungeons where this is useful in include:
- Depth 1 Scrapyard, Cursed Chest event:
- 5% Spawn Rate
- Requires Rogue and Holy Water in Dungeon Inventory
- Produces 5-10 GP base per event.
- Depth 2 Volcano, Cursed Chest event:
- 10% Spawn Rate
- Requires Rogue and Holy Water in Dungeon Inventory
- Produces 5-10 GP base per event.
- Depth 3 Mountain, Portal from Beyond event:
- 17% Spawn Rate
- Requires 1 Mage and 2 Neutral Pets
- Produces 2-25 GP base per event, alongside with 15 base growth for every pet on the team.
- Depth 4 Water Temple, Ocean Path event:
- 25% Spawn Rate
- Requires Frost Key in Dungeon Inventory
- Produces 30 GP base per event.
Clam's downsides are few, given when you generally will be unlocking it for the first time, with the only notable one being Undine acting as a stronger Water element Rogue in later dungeons. Clam's bonus still works when CC into classes other than Rogue however, so the option always exists to set it to a different class if you want to run both it and Undine on the same team (for Depth 4 dungeons, Clam is commonly set to be a supporter when run with Undine as an example).