Ghost
Likes to scare people and monsters. In dungeons, it doesn't attack, instead it causes fear to enemies. | |||||||
Name | Total Growth | ||||||
Ghost | 3750 | ||||||
Campaign Bonus | Special Ability | ||||||
Ghost has no campaign bonuses or maluses. | Increases the drop rate for items in dungeons by an extra 0.65% * class level if your class is a rogue. Ghost can scare 2 targets per action at CL 20. | ||||||
Unlock Criteria | Evolution Requirements | ||||||
Use a Pet Token. | Total Growth | 15000 | |||||
Material | 750 iron Bar | ||||||
Other | Kill the depth 2 boss of each dungeon (Ghost does not even need to be in the dungeon team to get credit for the kills.) |
The Scare Ability
This is a unique skill that Ghost possesses. At the beginning of each dungeon round (this ability always goes first; independent of speed), it will have a chance to reduce enemy attack and defense by 50% (30% for Bosses). After reaching Class Level 20, Ghost will get the Twin Scare ability, allowing it to use Scare twice per action. The likelihood of the Scare ability taking effect is based on Ghost's attack stat and the enemy's defense stat. The higher the attack, the better the chance. Scared enemy's will also have a higher chance to be targeted by other pets. The exact formula is Ghost attack / enemy def * 0.6
It is important to note that Ghost can only scare enemies and does not attack or deal damage like a normal pet. As such it is best to equip Ghost with either an Inferno Sword or an Ego Sword (or the T4 equivalents). Ghost cannot utilize knives.
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