Ultimate Challenge Challenge
Description
Complete other challenges (without the normal rewards).
Starting this challenge does not trigger a Rebirth. During this challenge you can freely start other challenges as you normally would, with all the normal requirements and restrictions for each. However, you will not get the normal rewards for completing them. Instead, the Statistics Multiplier reward counts toward the completion of the UCC. The UCC is complete when sufficient Statistics Multiplier has been gained from other challenges.
The goal begins at 2 million (2e6) Statistics Multi for the first UCC, and increases by that amount for each one you complete -- 4 million for the second, 6 million for the third, etc. The goal caps at 100 million (for UCC 50 and beyond). UCC 51+ have different Statistics Multi rewards for most challenges (see below).
Completing a challenge for the first time in a UCC awards the normal amount of Statistics Multi, but each repetition of the same challenge awards 20% less (additive) until the end of the UCC. At most, you can do each challenge 5 times before you begin getting zero Statistics Multi for it.
While in a UCC, the tooltip displayed when hovering over the Challenges button on the Rebirth tab will show the challenges you've completed in this UCC, the Statistics Multi needed to complete it, and the amount earned so far.
Note: OC works slightly differently. You will not receive statistics multi, but you will receive Overflow Points.
Unlock Condition
Fully complete the following challenges: UUC, PMC, NDC, 1KC, GSC, AAC, CPC, DRC, and CBC.
Restrictions
You will not receive normal rewards, including challenge completions, beyond the stat multi reward for completing other challenges during UCC.
You cannot start any Day challenges while in UCC. Attempting to do so displays an error message popup saying "You can't start day challenges while you are in an UCC."
Recommended Stats
None.
Reward
Challenge Points: 45
Statistics Multi: 1.0 million
Note: As of May 12, 2024 UCCs are capped to a number equal your highest god ever. Originally, the challenge was capped at 20 completions. This section discusses the rewards from the original 20 and the new capped UCC separately.
For the first 20 UCC, you will receive the equivalent rewards for 3 other challenges up to a maximum of 10 each in the following order: UUC, PMC, NDC, 1KC, DRC, and CBC.
This means if you finish 5 UCC you will receive challenge credits: you will receive 10 additional planet levels (10x UUC) and +10% energy from UBs (5x PMC) Completing all original 20 UCC will reward you with an additional 5 completion rewards for your GSC, AAC, and CPC. Completing all 20 UCC also raises the cap for completions of NRC by 5 and PBC by 25, but does not provide the rewards. If you had previously capped the rewards for one or both of those challenges, the bonus Challenge Points you received for capping them will be rescinded (possibly resulting in a negative Challenge Point balance) until you reach the new cap for those challenges.
Here is a summary list of the completion rewards for completing an individual UCC for 1-20.
UCC | Completions Reward | Completion / Reward Notes |
---|---|---|
1 | 3 UUC | [10 UUC from UCC give a total of 10 more planet levels, +45 PLs -> +55 PLs] |
2 | 3 UUC | |
3 | 3 UUC | |
4 | 1 UUC, 2 PMC | [10 PMC from UCC give more energy from UBs, 200% energy -> 220% energy] |
5 | 3 PMC | |
6 | 3 PMC | |
7 | 2 PMC, 0.5 NDC | [5 NDC from UCC increase base divgen "10 HGEs"; reduce creation autobuy cost, 15% reduction -> 18% reduction] |
8 | 1.5 NDC | |
9 | 1.5 NDC | |
10 | 1.5 NDC | |
11 | 3 1KC | [10 1KC from UCC give faster Might leveling, +200% speed -> +250% speed] |
12 | 3 1KC | |
13 | 3 1KC | |
14 | 1 1KC, 1 DRC | [5 DRC from UCC give more Might levels on unlock, 50 levels -> 60 levels] |
15 | 1.5 DRC | |
16 | 1.5 DRC | |
17 | 1 DRC, 0.5 CBC | [5 CBC from UCC give more ghost Might, 50 levels -> 60 levels] |
18 | 1.5 CBC | |
19 | 1.5 CBC | |
20 | 1.5 CBC | Completing UCC 20 also gives +5 completions for: GSC (↑ CP, 100% -> 120%); AAC (achvmt multi bonus +50% -> +55%; required level reduction 50% -> 55% [i.e. get it sooner]), and CPC (↓ crystal module time, cost, clones, 20% -> 25%). Completing UCC 20 also adds: +5 to cap for NRC (allows faster UBv1 spawn, 25% -> 30%); +25 to cap for PBC (allows higher monument RB cap and more BP from gods, 100% boost -> 200% boost). |
After UCC 20, the rewards change.
- For UCC 21
- You get a retroactive multiplier for overflow points.
- It starts at 1% per UCC from 21 to 30, increases by 1% per UCC for every 10 more. This bonus caps at 8% per UCC (Reached at UCC 91), and stops being rewarded after UCC 150 with a MAX bonus of 760%.
- For example, having done 51 UCCs would mean 64% bonus to all past and future overflow point gain.
- Increase the cap of the points you can get from OCs by twice as much as the overflow points multiplier, up to a cap of 70 points per at UCC 81. Currently the base cap is 500, so with 51 UCCs the new cap would be 1140.
- At UCC 150, the cap is 7,500 total Overflow Points per Overflow Challenge at 150 UCC done.
- After UCC 150 You get a base of 7,500 OCP + 70 Points per 151+ UCC finished (For UCC 151 max OCP is 7,570, for UCC 200 the cap is 11,000 Max OCP)
- It starts at 1% per UCC from 21 to 30, increases by 1% per UCC for every 10 more. This bonus caps at 8% per UCC (Reached at UCC 91), and stops being rewarded after UCC 150 with a MAX bonus of 760%.
- You get a retroactive multiplier for overflow points.
As an example, below is a summary of these boosts at certain OfP milestones.
UCC | OfP % Boost | OfP Cap |
---|---|---|
20 | 0% | 500 |
30 | 10% | 600 |
40 | 30% | 800 |
50 | 60% | 1100 |
60 | 100% | 1500 |
70 | 150% | 2000 |
80 | 210% | 2600 |
90 | 280% | 3300 |
100 | 360% | 4000 |
110 | 440% | 4700 |
120 | 520% | 5400 |
130 | 600% | 6100 |
140 | 680% | 6800 |
150 | 760% | 7500 |
151 | 760% | 7570 |
- Completing 30 UCC
- Unlocks the Creation Count Overflow Point Upgrade - see Overflow Points - Increases Creation Count by 1%. Does not work in GP Resets or OCCC. Multiplies with SD.
- Completing 40 UCC
- Unlocks Might Speed Overflow Point Upgrade - see Overflow Points - Increases Might training speed by 1%. Multiplies with SD and 1kC.
- Completing 50 UCC
- Unlocks Stats Multi Overflow Point Upgrade - see Overflow Points - Increases Physical, Mystic, Battle, and Creating by 1%.
- Completing 51+ UCC
- Starting at UCC 51 and for all following UCCs, the following rewards are given out.
- Growth Per Finished 201 growth per unlocked pet (before the PGC bonus is applied)
- 500 rebirth Bacon
- 10,000 god power
- Every 5 UCCs finished will add 1 level to each OC purchase without cost increase (if a OC purchase has a cap like V2 Auto Kill, it can't go over the cap)
- First being awarded after completing UCC 55, then 60, 65, 70 and so on.
- Starting at UCC 51 and for all following UCCs, the following rewards are given out.
Statistic Multi for Challenges
Challenge | UCC 1-50 | UCC 51+ | Goal | |
---|---|---|---|---|
1kBHC | 5,000,000 | 2,500,000 | 1/1 Black Hole (normal) | |
1KC | 1,500,000 | 1,000,000 | Baal (normal) | |
AAC | 25,000,000 | 25,000,000 | All achievements (normal) | |
BHC | 750,000 | 500,000 | 1/1 Black Hole (normal) | |
BSC | 15,000,000 | 15,000,000 | 25/25 Black Hole | |
CBC | 1,000,000 | 7,000,000 | Normal | |
CPC | 1,000,000 | 8,000,000 | 600 Crystal Power | |
DGC | 3,000,000 | 3,000,000 | Generate 5 septillion Div/sec | |
DRC | 500,000 | 500,000 | Baal (Normal) | |
EMC | 3,000,000 | 3,000,000 | 10,000/5,000 MS, 8,571/4,286 MG, ..., 1,428/714 ToG, 1/1 BH | |
GGC | 3,000,000 | 3,000,000 | 1E+6 Universe | |
GPC | 200,000 | 500,000 | 1,500 GP | |
GPAC | 1,000,000 | 1,000,000 | 1,500 GP | |
GSC | 750,000 | 2,500,000 | Itztli Missing | |
LCC | 1,000,000 | 15,000,000 | 1000 Light Clone average | |
LCv4C | 15,000,000 | 15,000,000 | 10 Light Clones | |
MAC | 6,000,000 | 6,000,000 | 30,000 might | |
MCC | 30,000,000 | 30,000,000 | Get 10 max level God Crystals | |
MMC | 500,000 | 300,000 | 600 Billion multi | |
MQC | 750,000 | 1,000,000 | 20th completion | |
NDC | 1,500,000 | 1,000,000 | Baal (normal) | |
NDMC | 2,500,000 | 1,000,000 | Temple of God 250/25 | |
NRC | 5,000,000 | 3,000,000 | Baal (normal) | |
NRCPC | 5,000,000 | 5,000,000 | 300 CP and P. Baal 20 | |
NRDC | 7,500,000 | 4,000,000 | P. Baal 10 | |
NTC | 1,500,000 | 1,500,000 | P.Baal 20 (normal) | |
OCCC | 3,000,000 | 15,000,000 | 30 million clones (900 GP worth of shadow summons) | |
PBC | 2,000,000 | 4,000,000 | P. Baal 25 | |
PCC | 5,000,000 | 5,000,000 | Upgrade each sword to +10 | |
PGC | 7,500,000 | 12,000,000 | V13 restrictions (UBs spawn 2x as fast and give 5x GP) | |
PLC | 200,000 | 2,500,000 | 10 million total pet levels | |
PMC | 1,000,000 | 7,000,000 | 1 trillion % | |
PSC | 3,000,000 | 3,000,000 | Powersurge will be 20x slower | |
PUC | 5,000,000 | 5,000,000 | 60 minute Might unleash | |
SAC | 4,000,000 | 4,000,000 | combined level of 25,000 | |
SDC | 1,750,000 | 3,000,000 | Dimension Beamer to level 1000 | |
SDGC | 3,500,000 | 3,500,000 | 100/100/100 Super DivGen | |
SDRC | 10,000,000 | 10,000,000 | combined level of 10,000 | |
SPLC | 5,000,000 | 5,000,000 | 150 million total pet levels | |
TGC | 12,000,000 | 12,000,000 | 30,000 total growth | |
TGSC | 2,000,000 | 2,000,000 | 26th completion (Itztli - Chronos Missing) | |
TLC | 1,500,000 | 3,000,000 | 1000 levels | |
TMC | 1,500,000 | 5,000,000 | 30,000 might | |
UAC | 35,000,000 | 75,000,000 | Baal (normal) | |
UBC | 5,000,000 | 10,000,000 | Baal (normal) | |
UBHC | 3,000,000 | 3,000,000 | 10000/10000 Black Hole | |
UBv1C | 3,000,000 | 3,000,000 | Planet Multi of 5,000,000%. Powersurge will be 1,500x slower | |
UBV2C | 1,000,000 | 1,500,000 | 10th completion | |
UBV4C | 1,500,000 | 5,000,000 | 5th completion (no stat loss v4s) | |
UFCC | 3,000,000 | 3,000,000 | 32 clones to start | |
UGC | 2,500,000 | 7,500,000 | P. Baal 21 | |
UMC | 5,000,000 | 5,000,000 | Build 21 Multiverse | |
UPC | 2,000,000 | 5,000,000 | Baal (normal) | |
USC | Max 6mil | Max 6mil | Special formula for UCCs. Minimum time of 9 hours and no more points after 12 hours. | |
UUC | 500,000 | 200,000 | One universe (normal) |
Strategy (UCC 1-50)
Note: The actual length of a challenge is highly dependent upon your relevant stats (clone count, build speed, pet growth, etc.). Entries in this table were created by people with varying power levels at varying times, and may not accurately predict your own results.
Rating | Challenge | Type | Length | Multiplier | Details |
---|---|---|---|---|---|
A | UUC | Normal | Short | 500,000 | Quick, but low multiplier |
A | MMC | Normal | Short | 500,000 | Quick, but low multiplier |
A | BHC | Normal | Short | 750,000 | Quick, but low multiplier |
A | NDC | Reset Multi | Medium | 1,500,000 | High activity, but lots of multiplier per hour |
A | 1KC | Reset Multi | Medium | 1,500,000 | High activity, but lots of multiplier per hour |
A | NTC | Reset Multi | Medium | 1,500,000 | High activity, but lots of multiplier per hour |
A | NRC | Reset Multi | Long | 5,000,000 | Low activity and high multiplier. Useful on later runs |
A | 1KBHC | Normal | Long | 5,000,000 | Low activity and high multiplier. Useful on later runs |
A | NRDC | Reset Multi | Variable | 7,500,000 | Can be started right before dungeon teams are about to return. |
A/B | NDMC | Normal | Short-Medium | 2,500,000 | Depends greatly on CC/CS. Medium-high activity, useful on later runs. |
A/B | TGC | Normal | <1 day | 12,000,000 | Low activity, long with solid overnight potential. Works best when you can bring D4 dungeon growth or SS rank tavern quests into the challenge. Between normal #7 and #8 in difficulty. |
B | UPC | Normal | Long | 2,000,000 | Need to start new campaign every hour |
B | DRC | Reset Multi | Medium | 500,000 | Quick, but low multiplier |
B | PBC | Reset Multi | Medium-Long | 2,000,000 | Can be done with might runs. |
B | TLC | Normal | Medium-Long | 1,500,000 | Low activity if all RTI pet slots are obtained. Useful lategame if you can do it in < 3 hrs. |
B | SDC | Normal | Medium-Long | 1,750,000 | Low activity. Useful lategame if you can do it in < 3 hrs. |
B | MAC | Normal | Long | 6,000,000 | Low activity. Lategame rating. Superior to PUC on both points and time to finish. |
B | PUC | Normal | Long | 5,000,000 | Low activity. Lategame rating. If TLC is B-tier at 3 hours then PUC should be B-tier at 10 hours. |
B | MCC | Normal | 1.5-3 days | 30,000,000 | Low activity, very long, but good payout. ~3 days without NRCPC done, ~2 days with, ~1.5 days with NRCPC and a strong UBV1C bonus. |
B | AAC | Normal | <2 days | 25,000,000 | Low activity, very long, but good payout. Takes ~45 hours in UCC, with additional reduction if you have the additional bonus completions. |
C | PMC | Normal | Long | 1,000,000 | Low activity |
C | CPC | Normal | Long | 1,000,000 | High activity |
C | TMC | Normal | Long | 1,500,000 | High activity |
C | GSC | Reset Multi | Medium | 750,000 | Much worse than NDC |
C | MQC | Reset Multi | Medium | 750,000 | Worse than other multi resets |
C | UBC | Reset GP | Long | 5,000,000 | High activity, takes a long time |
C | PGC | Reset GP | Long | 7,500,000 | High activity, takes a long time |
C | CBC | Reset GP | Long | 1,000,000 | Only run if you have INAFC |
C | UBV4C | Normal | Variable | 1,500,000 | Low activity. Decent lategame if you can do it in 3 hrs. Will be very long or impossible for weaker players. |
C | UBV1C | Normal | Variable | 3,000,000 | Requires high stats and will be very long or impossible for weaker players. Between normal #15 and #16 in difficulty. |
D | GPC | Normal | Medium | 200,000 | Low multiplier |
D | PLC | Normal | Variable | 200,000 | Low multiplier |
D | GPAC | Normal | Variable | 1,000,000 | Obviously good if cheesed, but dungeon claims would be better spent on NRDC and coming up with 1.5k GP without them is a big hassle for not that much multi. Slow without shenanigans. |
D | UBV2C | Normal | Long | 1,000,000 | Slow without very high stats |
D | UGC | Reset Multi | Long | 2,500,000 | Slow without very high stats |
D | PCC | Normal | Long | 5,000,000 | Slow and ties up your blacksmiths |
D | USC | Normal | Variable | Max 6mil | Slow without very high stats |
F | UAC | Reset GP | Stupidly Long | 35,000,000 | Definitely not worth it for the time required |
F | DGC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | EMC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | GGC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | LCC | Reset Multi | Variable | 1,000,000 | Requires endgame stats |
F | LCV4C | Normal | Long | 15,000,000 | Requires endgame stats |
F | OCCC | Reset Multi | Variable | 3,000,000 | Requires endgame stats |
F | SDGC | Normal | Variable | 3,500,000 | Requires endgame stats |
F | TGSC | Reset Multi | Variable | 2,000,000 | Requires endgame stats |
F | UBHC | Normal | Variable | 3,000,000 | Requires endgame stats. Between normal #13 and #14 in difficulty. |
F | UFCC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | UMC | Normal | Variable | 5,000,000 | Requires endgame stats |
The Compiled Spreadsheets contains a UCC challenge calculator.
Strategy (UCC 51+)
Due to the change in multipliers given by challenges after finishing #50, challenges that didn't give much benefit before can now be included in your standard rotation. Challenges like PMC, TMC, MAC, UPC, and OCCC are very strong here.
The good news: you can now do UCCs more efficiently, and their cost has stopped increasing, so once you have a strategy that works for you, you can continue using it.
The bad news: any strategies you were using for UCCs are probably obsolete now, so you get to start over. If you're newly arrived in UCC51+ territory, you're probably weaker than all of the players whose strategies you'll see here, so be prepared for frustration.
UCC51+ strategies can be compared using two different metrics:
- What overall player power level it works for.
- How active/fast it is.
Ideally, at some point we'll have many different strategies here, for different power levels and activity preferences. As of right now, that's not the case. We've only got three.
Lategame Powerlevel, High Activity, with Multi Resets
The purpose of this list is to minimize the time spent per UCC, at the cost of sacrificing pet Feed timings and Multis. The pain points of this challenge is the 1 OCCC included in the list, but if you are able to get the time to ~4.5 hours with Save Scumming it provides a hefty 15 Million Multi that is hard to replace.
Both TGCs are run overnight with Mage Training and Dungeon growth collected in the morning. If you are finishing this list too fast you may need to supplement the second TGC with 2x UMC and some more speeding challenges instead.
Challenge List:
- 5x NDMC, 5x PLC, 5x BHC, 1x SDC, 2x TLC, 1x MAC, 1x TMC, 1x PUC, 3x 1KBHC, 2x TGC - Normal Challenges
- 1x OCCC, 3x NTC, 5x PBC, 2x NRC - Multi Reset
High power level, medium activity
While UCC can be done with many fast rebirth challenges, it can also be done relatively quickly while still incorporating more long-form challenges that will give you afk time and allow you to get the benefit of longer rebirths. The following challenge set can get you a UCC completion in about 3 days:
Most of these challenges, aside from TGC and BSC, can be completed in about 3 hours making them a good length to still incorporate pet campaigns and feeding. TGC and BSC will take you longer, with BSC being a good overnight challenge as it will likely take you 12 hours depending on your stats. PMC is another strong challenge, the first one giving you 7M multi, so include this one in your list to your liking.
Low power level, low activity
Another type of UCC schedule – this one being a bit more lazy – can be done in about 7 or 8 days:
The AACs take about 2 days each, and the MCCs are either 2 days each (with all the crystal-related challenges and bonuses), or 1.5 days each (with UBV1Cs done). Either way, AAC is slightly less active than MCC. The three BHCs can be finished in a few minutes each, or the single 1KBHC in about an hour, for lategame players.