Ultimate Challenge Challenge
Description
Complete other challenges (without the normal rewards).
Starting this challenge does not trigger a Rebirth. During this challenge you can freely start other challenges as you normally would, with all the normal requirements and restrictions for each. However, you will not get the normal rewards for completing them. Instead, the Statistics Multiplier reward counts toward the completion of the UCC. The UCC is complete when sufficient Statistics Multiplier has been gained from other challenges.
The goal begins at 2 million (2e6) Statistics Multi for the first UCC, and increases by that amount for each one you complete -- 4 million for the second, 6 million for the third, etc. The goal caps at 100 million (for UCC 50 and beyond). UCC 51+ have different Statistics Multi rewards for most challenges (see below).
Completing a challenge for the first time in a UCC awards the normal amount of Statistics Multi, but each repetition of the same challenge awards 20% less (additive) until the end of the UCC. At most, you can do each challenge 5 times before you begin getting zero Statistics Multi for it.
While in a UCC, the tooltip displayed when hovering over the Challenges button on the Rebirth tab will show the challenges you've completed in this UCC, the Statistics Multi needed to complete it, and the amount earned so far.
Note: OC works slightly differently. You will not receive statistics multi, but you will receive Overflow Points.
Unlock Condition
Fully complete the following challenges: UUC, PMC, NDC, 1KC, GSC, AAC, CPC, DRC, and CBC.
Restrictions
You will not receive normal rewards, including challenge completions, beyond the stat multi reward for completing other challenges during UCC.
You cannot start any Day challenges while in UCC. Attempting to do so displays an error message popup saying "You can't start day challenges while you are in an UCC."
Recommended Stats
None.
Reward
Challenge Points: 45
Statistics Multi: 1.0 million
Note: As of May 5, 2021 UCCs are uncapped. Originally, the challenge was capped at 20 completions. This section discusses the rewards from the original 20 and the uncapped UCC separately.
For the first 20 UCC, you will receive the equivalent rewards for 3 other challenges up to a maximum of 10 each in the following order: UUC, PMC, NDC, 1KC, DRC, and CBC.
This means if you finish 5 UCC you will receive challenge credits: you will receive 10 additional planet levels (10x UUC) and +10% energy from UBs (5x PMC) Completing all original 20 UCC will reward you with an additional 5 completion rewards for your GSC, AAC, and CPC. Completing all 20 UCC also raises the cap for completions of NRC by 5 and PBC by 25, but does not provide the rewards. If you had previously capped the rewards for one or both of those challenges, the bonus Challenge Points you received for capping them will be rescinded (possibly resulting in a negative Challenge Point balance) until you reach the new cap for those challenges.
Here is a summary list of the completion rewards for completing an individual UCC for 1-20.
UCC | Completions Reward |
---|---|
1 | 3 UUC (planet levels) |
2 | 3 UUC |
3 | 3 UUC |
4 | 1 UUC, 2 PMC (energy from UBs) |
5 | 3 PMC |
6 | 3 PMC |
7 | 2 PMC, 0.5 NDC (↑ divgen, ↓ creation buy cost) |
8 | 1.5 NDC |
9 | 1.5 NDC |
10 | 1.5 NDC |
11 | 3 1KC (faster Might leveling) |
12 | 3 1KC |
13 | 3 1KC |
14 | 1 1KC, 1 DRC (Might levels on unlock) |
15 | 1.5 DRC |
16 | 1.5 DRC |
17 | 1 DRC, 0.5 CBC (ghost Might) |
18 | 1.5 CBC |
19 | 1.5 CBC |
20 | 1.5 CBC ; +5 completions for GSC (↑ CP), AAC (multi, speed), and CPC (↓ module time, clones) ; +5 to NRC cap, +25 to PBC cap |
After UCC 20, the rewards change.
- For UCC 21
- You get a retroactive multiplier for overflow points.
- It starts at 1% per UCC from 21 to 30, increases by 1% per UCC for every 10 more. This bonus caps at 8% per UCC (Reached at UCC 91), and stops being rewarded after UCC 150 with a MAX bonus of 760%.
- For example, having done 51 UCCs would mean 64% bonus to all past and future overflow point gain.
- Increase the cap of the points you can get from OCs by twice as much as the overflow points multiplier, up to a cap of 70 points per at UCC 81. Currently the base cap is 500, so with 51 UCCs the new cap would be 1140.
- At UCC 150, the cap is 7,500 total Overflow Points per Overflow Challenge at 150 UCC done.
- After UCC 150 You get a base of 7,500 OCP + 70 Points per 151+ UCC finished (For UCC 151 max OCP is 7,570, for UCC 200 the cap is 11,000 Max OCP)
- It starts at 1% per UCC from 21 to 30, increases by 1% per UCC for every 10 more. This bonus caps at 8% per UCC (Reached at UCC 91), and stops being rewarded after UCC 150 with a MAX bonus of 760%.
- You get a retroactive multiplier for overflow points.
As an example, below is a summary of these boosts at certain OfP milestones.
UCC | OfP % Boost | OfP Cap |
---|---|---|
20 | 0% | 500 |
30 | 10% | 600 |
40 | 30% | 800 |
50 | 60% | 1100 |
60 | 100% | 1500 |
70 | 150% | 2000 |
80 | 210% | 2600 |
90 | 280% | 3300 |
100 | 360% | 4000 |
110 | 440% | 4700 |
120 | 520% | 5400 |
130 | 600% | 6100 |
140 | 680% | 6800 |
150 | 760% | 7500 |
151 | 760% | 7535 |
- Completing 30 UCC
- Unlocks the Creation Count Overflow Point Upgrade - see Overflow Points - Increases Creation Count by 1%. Does not work in GP Resets or OCCC. Multiplies with SD.
- Completing 40 UCC
- Unlocks Might Speed Overflow Point Upgrade - see Overflow Points - Increases Might training speed by 1%. Multiplies with SD and 1kC.
- Completing 50 UCC
- Unlocks Stats Multi Overflow Point Upgrade - see Overflow Points - Increases Physical, Mystic, Battle, and Creating by 1%.
- Completing 51+ UCC
- Starting at UCC 51 and for all following UCCs, the following rewards are given out.
- Growth Per Finished 3 * 67 growth per unlocked pet (before the PGC bonus is applied)
- 500 rebirth Bacon
- 10,000 god power
- Every 5 UCCs finished will add 1 level to each OC purchase without cost increase (if a OC purchase has a cap like V2 Auto Kill, it can't go over the cap)
- First being awarded after completing UCC 55, then 60, 65, 70 and so on.
- Starting at UCC 51 and for all following UCCs, the following rewards are given out.
Statistic Multi for Challenges
Challenge | UCC 1-50 | UCC 51+ | Goal |
---|---|---|---|
1kBHC | 5,000,000 | 2,500,000 | 1/1 Black Hole (normal) |
1KC | 1,500,000 | 1,000,000 | Baal (normal) |
AAC | 25,000,000 | 25,000,000 | All achievements (normal) |
BHC | 750,000 | 500,000 | 1/1 Black Hole (normal) |
BSC | 15,000,000 | 15,000,000 | 25/25 Black Hole |
CBC | 1,000,000 | 7,000,000 | Normal |
CPC | 1,000,000 | 8,000,000 | 600 Crystal Power |
DGC | 3,000,000 | 3,000,000 | Generate 5 septillion Div/sec |
DRC | 500,000 | 500,000 | Baal (Normal) |
EMC | 3,000,000 | 3,000,000 | 10,000/5,000 MS, 8,571/4,286 MG, ..., 1,428/714 ToG, 1/1 BH |
GGC | 3,000,000 | 3,000,000 | 1E+6 Universe |
GPC | 200,000 | 500,000 | 1500 GP |
GSC | 750,000 | 2,500,000 | Itztli Missing |
LCC | 1,000,000 | 15,000,000 | 1000 Light Clone average |
MAC | 6,000,000 | 6,000,000 | 30,000 might |
MCC | 30,000,000 | 30,000,000 | Get 10 max level God Crystals |
MMC | 500,000 | 300,000 | 600 Billion multi |
MQC | 750,000 | 1,000,000 | 20th completion |
NDC | 1,500,000 | 1,000,000 | Baal (normal) |
NDMC | 2,500,000 | 1,000,000 | Temple of God 250/25 |
NRC | 5,000,000 | 3,000,000 | Baal (normal) |
NRDC | 7,500,000 | 4,000,000 | P. Baal 10 |
NTC | 1,500,000 | 1,500,000 | P.Baal 20 (normal) |
OCCC | 3,000,000 | 15,000,000 | 30 million clones (900 GP worth of shadow summons) |
PBC | 2,000,000 | 4,000,000 | P. Baal 25 |
PGC | 7,500,000 | 12,000,000 | V13 restrictions (UBs spawn 2x as fast and give 5x GP) |
PLC | 200,000 | 2,500,000 | 10 million total pet levels |
PMC | 1,000,000 | 7,000,000 | 1 trillion % |
PUC | 5,000,000 | 5,000,000 | 60 minute Might unleash |
SAC | 4,000,000 | 4,000,000 | combined level of 25,000 |
SDC | 1,750,000 | 3,000,000 | Dimension Beamer to level 1000 |
SDGC | 3,500,000 | 3,500,000 | 100/100/100 Super DivGen |
SDRC | 10,000,000 | 10,000,000 | combined level of 10,000 |
TGC | 12,000,000 | 12,000,000 | 30,000 growth |
TGSC | 2,000,000 | 2,000,000 | Itztli - Chronos Missing |
TLC | 1,500,000 | 3,000,000 | 1000 levels |
TMC | 1,500,000 | 5,000,000 | 30,000 might |
UAC | 35,000,000 | 75,000,000 | Baal (normal) |
UBC | 5,000,000 | 10,000,000 | Baal (normal) |
UBHC | 3,000,000 | 3,000,000 | 10000/10000 Black Hole |
UBV2C | 1,000,000 | 1,500,000 | 10th completion |
UBV4C | 1,500,000 | 5,000,000 | 5th completion (no stat loss v4s) |
UFCC | 3,000,000 | 3,000,000 | 32 clones to start |
UGC | 2,500,000 | 7,500,000 | P. Baal 21 |
UMC | 5,000,000 | 5,000,000 | Build 21 Multiverse |
UPC | 2,000,000 | 5,000,000 | Baal (normal) |
USC | Max 6mil | Max 6mil | Special formula for UCCs. Minimum time of 9 hours and no more points after 12 hours. |
UUC | 500,000 | 200,000 | One universe (normal) |
Strategy (UCC 1-50)
Note: The actual length of a challenge is highly dependent upon your relevant stats (clone count, build speed, pet growth, etc.). Entries in this table were created by people with varying power levels at varying times, and may not accurately predict your own results.
Rating | Challenge | Type | Length | Multiplier | Details |
---|---|---|---|---|---|
A | UUC | Normal | Short | 500,000 | Quick, but low multiplier |
A | MMC | Normal | Short | 500,000 | Quick, but low multiplier |
A | BHC | Normal | Short | 750,000 | Quick, but low multiplier |
A | NDC | Reset Multi | Medium | 1,500,000 | High activity, but lots of multiplier per hour |
A | 1KC | Reset Multi | Medium | 1,500,000 | High activity, but lots of multiplier per hour |
A | NTC | Reset Multi | Medium | 1,500,000 | High activity, but lots of multiplier per hour |
A | NRC | Reset Multi | Long | 5,000,000 | Low activity and high multiplier. Useful on later runs |
A | 1KBHC | Normal | Long | 5,000,000 | Low activity and high multiplier. Useful on later runs |
A | NRDC | Reset Multi | Variable | 7,500,000 | Can be started right before dungeon teams are about to return. |
A/B | NDMC | Normal | Short-Medium | 2,500,000 | Depends greatly on CC/CS. Medium-high activity, useful on later runs. |
B | UPC | Normal | Long | 2,000,000 | Need to start new campaign every hour |
B | DRC | Reset Multi | Medium | 500,000 | Quick, but low multiplier |
B | PBC | Reset Multi | Medium-Long | 2,000,000 | Can be done with might runs. |
B | TLC | Normal | Medium-Long | 1,500,000 | Low activity if all RTI pet slots are obtained. Useful lategame if you can do it in < 3 hrs. |
B | SDC | Normal | Medium-Long | 1,750,000 | Low activity. Useful lategame if you can do it in < 3 hrs. |
B | PUC | Normal | Long | 5,000,000 | Low activity. Lategame rating. If TLC is B-tier at 3 hours then PUC should be B-tier at 10 hours. |
B | MCC | Normal | 2-3 days | 30,000,000 | Low activity, very long, but good payout. ~2 days with NRCPC done, ~3 days without. |
C | PMC | Normal | Long | 1,000,000 | Low activity |
C | CPC | Normal | Long | 1,000,000 | High activity |
C | TMC | Normal | Long | 1,500,000 | High activity |
C | GSC | Reset Multi | Medium | 750,000 | Much worse than NDC |
C | MQC | Reset Multi | Medium | 750,000 | Worse than other multi resets |
C | UBC | Reset GP | Long | 5,000,000 | High activity, takes a long time |
C | PGC | Reset GP | Long | 7,500,000 | High activity, takes a long time |
C | CBC | Reset GP | Long | 1,000,000 | Only run if you have INAFC |
C | UBV4C | Normal | Variable | 3,000,000 | Low activity. Useful lategame if you can do it in < 3 hrs. Will be very long or impossible for weaker players. |
D | AAC | Normal | <2 days | 7,500,000 | Low activity. Might be a consideration if you want to do a lazy UCC. |
D | GPC | Normal | Medium | 200,000 | Low multiplier |
D | PLC | Normal | Variable | 200,000 | Low multiplier |
D | MAC | Normal | Long | 6,000,000 | Slow without very high stats |
D | UBV2C | Normal | Long | 1,000,000 | Slow without very high stats |
D | UGC | Reset Multi | Long | 2,500,000 | Slow without very high stats |
D | USC | Normal | Variable | Max 6mil | Slow without very high stats |
F | UAC | Reset GP | Stupidly Long | 35,000,000 | Definitely not worth it for the time required |
F | DGC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | EMC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | GGC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | LCC | Reset Multi | Variable | 1,000,000 | Requires endgame stats |
F | OCCC | Reset Multi | Variable | 3,000,000 | Requires endgame stats |
F | SDGC | Normal | Variable | 3,500,000 | Requires endgame stats |
F | TGSC | Reset Multi | Variable | 2,000,000 | Requires endgame stats |
F | UBHC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | UFCC | Normal | Variable | 3,000,000 | Requires endgame stats |
F | UMC | Normal | Variable | 5,000,000 | Requires endgame stats |
The Compiled Spreadsheets contains a UCC challenge calculator.
Strategy (UCC 51+)
Due to the change in multipliers given by challenges after finishing #50, challenges that didn't give much benefit before can now be included in your standard rotation. Challenges like PMC, TMC, MAC, UPC, and OCCC are very strong here.
While UCC can be done with many fast rebirth challenges, it can also be done relatively quickly while still incorporating more long-form challenges that will give you afk time and allow you to get the benefit of longer rebirths. The following challenge order can get you a UCC completion in about 4 days ( UCC 51+ only)
1x UUC ; 3x BHC ; 4x NDMC ; 1x MMC ; 2x 1KBHC ; 3x SDC ; 4x TLC ; 3x UPC ; 3x UBV4C ; 3x TMC ; 3x MAC ; 3x UMC ; 1x PMC ; 1x USC (6M multi) ; 3x OC (overnight)