Ultimate Challenge Challenge

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Description

Complete other challenges (without the normal rewards).

Starting this challenge does not trigger a Rebirth.  During this challenge you can freely start other challenges as you normally would, with all the normal requirements and restrictions for each.  However, you will not get the normal rewards for completing them.  Instead, the Statistics Multiplier reward counts toward the completion of the UCC.  The UCC is complete when sufficient Statistics Multiplier has been gained from other challenges.

The goal begins at 2 million (2e6) Statistics Multi for the first UCC, and increases by that amount for each one you complete -- 4 million for the second, 6 million for the third, etc. The goal caps at 100 million (for UCC 50 and beyond). UCC 51+ have different Statistics Multi rewards for most challenges (see below).

Completing a challenge for the first time in a UCC awards the normal amount of Statistics Multi, but each repetition of the same challenge awards 20% less (additive) until the end of the UCC. At most, you can do each challenge 5 times before you begin getting zero Statistics Multi for it.

While in a UCC, the tooltip displayed when hovering over the Challenges button on the Rebirth tab will show the challenges you've completed in this UCC, the Statistics Multi needed to complete it, and the amount earned so far.

Note: OC works slightly differently. You will not receive statistics multi, but you will receive Overflow Points.

Unlock Condition

Fully complete the following challenges: UUC, PMC, NDC, 1KC, GSC, AAC, CPC, DRC, and CBC.

Restrictions

You will not receive normal rewards, including challenge completions, beyond the stat multi reward for completing other challenges during UCC.

You cannot start any Day challenges while in UCC. Attempting to do so displays an error message popup saying "You can't start day challenges while you are in an UCC."

Recommended Stats

None.

Reward

Challenge Points: 45
Statistics Multi: 1.0 million

Note: As of May 12, 2024 UCCs are capped to a number equal your highest god ever. Originally, the challenge was capped at 20 completions. This section discusses the rewards from the original 20 and the new capped UCC separately.

For the first 20 UCC, you will receive the equivalent rewards for 3 other challenges up to a maximum of 10 each in the following order: UUC, PMC, NDC, 1KC, DRC, and CBC.

This means if you finish 5 UCC you will receive challenge credits: you will receive 10 additional planet levels (10x UUC) and +10% energy from UBs (5x PMC) Completing all original 20 UCC will reward you with an additional 5 completion rewards for your GSC, AAC, and CPC.  Completing all 20 UCC also raises the cap for completions of NRC by 5 and PBC by 25, but does not provide the rewards.  If you had previously capped the rewards for one or both of those challenges, the bonus Challenge Points you received for capping them will be rescinded (possibly resulting in a negative Challenge Point balance) until you reach the new cap for those challenges.

Here is a summary list of the completion rewards for completing an individual UCC for 1-20.

UCC Completions Reward Completion / Reward Notes
1 3 UUC [10 UUC from UCC give a total of 10 more planet levels, +45 PLs -> +55 PLs]
2 3 UUC
3 3 UUC
4 1 UUC, 2 PMC [10 PMC from UCC give more energy from UBs, 200% energy -> 220% energy]
5 3 PMC
6 3 PMC
7 2 PMC, 0.5 NDC [5 NDC from UCC increase base divgen "10 HGEs"; reduce creation autobuy cost, 15% reduction -> 18% reduction]
8 1.5 NDC
9 1.5 NDC
10 1.5 NDC
11 3 1KC [10 1KC from UCC give faster Might leveling, +200% speed -> +250% speed]
12 3 1KC
13 3 1KC
14 1 1KC, 1 DRC [5 DRC from UCC give more Might levels on unlock, 50 levels -> 60 levels]
15 1.5 DRC
16 1.5 DRC
17 1 DRC, 0.5 CBC [5 CBC from UCC give more ghost Might, 50 levels -> 60 levels]
18 1.5 CBC
19 1.5 CBC
20 1.5 CBC Completing UCC 20 also gives +5 completions for: GSC (↑ CP, 100% -> 120%); AAC (achvmt multi bonus +50% -> +55%; required level reduction 50% -> 55% [i.e. get it sooner]), and CPC (↓ crystal module time, cost, clones, 20% -> 25%). Completing UCC 20 also adds: +5 to cap for NRC (allows faster UBv1 spawn, 25% -> 30%); +25 to cap for PBC (allows higher monument RB cap and more BP from gods, 100% boost -> 200% boost).

After UCC 20, the rewards change.

  • For UCC 21
    • You get a retroactive multiplier for overflow points.
      • It starts at 1% per UCC from 21 to 30, increases by 1% per UCC for every 10 more. This bonus caps at 8% per UCC (Reached at UCC 91), and stops being rewarded after UCC 150 with a MAX bonus of 760%.
        • For example, having done 51 UCCs would mean 64% bonus to all past and future overflow point gain.
      • Increase the cap of the points you can get from OCs by twice as much as the overflow points multiplier, up to a cap of 70 points per at UCC 81. Currently the base cap is 500, so with 51 UCCs the new cap would be 1140.
      • At UCC 150, the cap is 7,500 total Overflow Points per Overflow Challenge at 150 UCC done.
        • After UCC 150 You get a base of 7,500 OCP + 70 Points per 151+ UCC finished (For UCC 151 max OCP is 7,570, for UCC 200 the cap is 11,000 Max OCP)

As an example, below is a summary of these boosts at certain OfP milestones.

UCC OfP % Boost OfP Cap
20 0% 500
30 10% 600
40 30% 800
50 60% 1100
60 100% 1500
70 150% 2000
80 210% 2600
90 280% 3300
100 360% 4000
110 440% 4700
120 520% 5400
130 600% 6100
140 680% 6800
150 760% 7500
151 760% 7570
  • Completing 30 UCC
    • Unlocks the Creation Count Overflow Point Upgrade - see Overflow Points - Increases Creation Count by 1%. Does not work in GP Resets or OCCC. Multiplies with SD.
  • Completing 40 UCC
    • Unlocks Might Speed Overflow Point Upgrade - see Overflow Points - Increases Might training speed by 1%. Multiplies with SD and 1kC.
  • Completing 50 UCC
    • Unlocks Stats Multi Overflow Point Upgrade - see Overflow Points - Increases Physical, Mystic, Battle, and Creating by 1%.
  • Completing 51+ UCC
    • Starting at UCC 51 and for all following UCCs, the following rewards are given out.
      • Growth Per Finished 201 growth per unlocked pet (before the PGC bonus is applied)
      • 500 rebirth Bacon
      • 10,000 god power
    • Every 5 UCCs finished will add 1 level to each OC purchase without cost increase (if a OC purchase has a cap like V2 Auto Kill, it can't go over the cap)
      • First being awarded after completing UCC 55, then 60, 65, 70 and so on.

Statistic Multi for Challenges

Challenge UCC 1-50 UCC 51+ Goal
1kBHC 5,000,000 2,500,000 1/1 Black Hole (normal)
1KC 1,500,000 1,000,000 Baal (normal)
AAC 25,000,000 25,000,000 All achievements (normal)
BHC 750,000 500,000 1/1 Black Hole (normal)
BSC 15,000,000 15,000,000 25/25 Black Hole
CBC 1,000,000 7,000,000 Normal
CPC 1,000,000 8,000,000 600 Crystal Power
DGC 3,000,000 3,000,000 Generate 5 septillion Div/sec
DRC 500,000 500,000 Baal (Normal)
EMC 3,000,000 3,000,000 10,000/5,000 MS, 8,571/4,286 MG, ..., 1,428/714 ToG, 1/1 BH
GGC 3,000,000 3,000,000 1E+6 Universe
GPC 200,000 500,000 1,500 GP
GPAC 1,000,000 1,000,000 1,500 GP
GSC 750,000 2,500,000 Itztli Missing
LCC 1,000,000 15,000,000 1000 Light Clone average
LCv4C 15,000,000 15,000,000 10 Light Clones
MAC 6,000,000 6,000,000 30,000 might
MCC 30,000,000 30,000,000 Get 10 max level God Crystals
MMC 500,000 300,000 600 Billion multi
MQC 750,000 1,000,000 20th completion
NDC 1,500,000 1,000,000 Baal (normal)
NDMC 2,500,000 1,000,000 Temple of God 250/25
NRC 5,000,000 3,000,000 Baal (normal)
NRCPC 5,000,000 5,000,000 300 CP and P. Baal 20
NRDC 7,500,000 4,000,000 P. Baal 10
NTC 1,500,000 1,500,000 P.Baal 20 (normal)
OCCC 3,000,000 15,000,000 30 million clones (900 GP worth of shadow summons)
PBC 2,000,000 4,000,000 P. Baal 25
PCC 5,000,000 5,000,000 Upgrade each sword to +10
PGC 7,500,000 12,000,000 V13 restrictions (UBs spawn 2x as fast and give 5x GP)
PLC 200,000 2,500,000 10 million total pet levels
PMC 1,000,000 7,000,000 1 trillion %
PSC 3,000,000 3,000,000 Powersurge will be 20x slower
PUC 5,000,000 5,000,000 60 minute Might unleash
SAC 4,000,000 4,000,000 combined level of 25,000
SDC 1,750,000 3,000,000 Dimension Beamer to level 1000
SDGC 3,500,000 3,500,000 100/100/100 Super DivGen
SDRC 10,000,000 10,000,000 combined level of 10,000
SPLC 5,000,000 5,000,000 150 million total pet levels
TGC 12,000,000 12,000,000 30,000 total growth
TGSC 2,000,000 2,000,000 26th completion (Itztli - Chronos Missing)
TLC 1,500,000 3,000,000 1000 levels
TMC 1,500,000 5,000,000 30,000 might
UAC 35,000,000 75,000,000 Baal (normal)
UBC 5,000,000 10,000,000 Baal (normal)
UBHC 3,000,000 3,000,000 10000/10000 Black Hole
UBv1C 3,000,000 3,000,000 Planet Multi of 5,000,000%. Powersurge will be 1,500x slower
UBV2C 1,000,000 1,500,000 10th completion
UBV4C 1,500,000 5,000,000 5th completion (no stat loss v4s)
UFCC 3,000,000 3,000,000 32 clones to start
UGC 2,500,000 7,500,000 P. Baal 21
UMC 5,000,000 5,000,000 Build 21 Multiverse
UPC 2,000,000 5,000,000 Baal (normal)
USC Max 6mil Max 6mil Special formula for UCCs. Minimum time of 9 hours and no more points after 12 hours.
UUC 500,000 200,000 One universe (normal)

Strategy (UCC 1-50)

Note: The actual length of a challenge is highly dependent upon your relevant stats (clone count, build speed, pet growth, etc.). Entries in this table were created by people with varying power levels at varying times, and may not accurately predict your own results.

Rating Challenge Type Length Multiplier Details
A UUC Normal Short 500,000 Quick, but low multiplier
A MMC Normal Short 500,000 Quick, but low multiplier
A BHC Normal Short 750,000 Quick, but low multiplier
A NDC Reset Multi Medium 1,500,000 High activity, but lots of multiplier per hour
A 1KC Reset Multi Medium 1,500,000 High activity, but lots of multiplier per hour
A NTC Reset Multi Medium 1,500,000 High activity, but lots of multiplier per hour
A NRC Reset Multi Long 5,000,000 Low activity and high multiplier. Useful on later runs
A 1KBHC Normal Long 5,000,000 Low activity and high multiplier. Useful on later runs
A NRDC Reset Multi Variable 7,500,000 Can be started right before dungeon teams are about to return.
A/B NDMC Normal Short-Medium 2,500,000 Depends greatly on CC/CS. Medium-high activity, useful on later runs.
A/B TGC Normal <1 day 12,000,000 Low activity, long with solid overnight potential. Works best when you can bring D4 dungeon growth or SS rank tavern quests into the challenge. Between normal #7 and #8 in difficulty.
B UPC Normal Long 2,000,000 Need to start new campaign every hour
B DRC Reset Multi Medium 500,000 Quick, but low multiplier
B PBC Reset Multi Medium-Long 2,000,000 Can be done with might runs.
B TLC Normal Medium-Long 1,500,000 Low activity if all RTI pet slots are obtained. Useful lategame if you can do it in < 3 hrs.
B SDC Normal Medium-Long 1,750,000 Low activity. Useful lategame if you can do it in < 3 hrs.
B MAC Normal Long 6,000,000 Low activity. Lategame rating. Superior to PUC on both points and time to finish.
B PUC Normal Long 5,000,000 Low activity. Lategame rating. If TLC is B-tier at 3 hours then PUC should be B-tier at 10 hours.
B MCC Normal 1.5-3 days 30,000,000 Low activity, very long, but good payout. ~3 days without NRCPC done, ~2 days with, ~1.5 days with NRCPC and a strong UBV1C bonus.
B AAC Normal <2 days 25,000,000 Low activity, very long, but good payout. Takes ~45 hours in UCC, with additional reduction if you have the additional bonus completions.
C PMC Normal Long 1,000,000 Low activity
C CPC Normal Long 1,000,000 High activity
C TMC Normal Long 1,500,000 High activity
C GSC Reset Multi Medium 750,000 Much worse than NDC
C MQC Reset Multi Medium 750,000 Worse than other multi resets
C UBC Reset GP Long 5,000,000 High activity, takes a long time
C PGC Reset GP Long 7,500,000 High activity, takes a long time
C CBC Reset GP Long 1,000,000 Only run if you have INAFC
C UBV4C Normal Variable 1,500,000 Low activity. Decent lategame if you can do it in 3 hrs. Will be very long or impossible for weaker players.
C UBV1C Normal Variable 3,000,000 Requires high stats and will be very long or impossible for weaker players. Between normal #15 and #16 in difficulty.
D GPC Normal Medium 200,000 Low multiplier
D PLC Normal Variable 200,000 Low multiplier
D GPAC Normal Variable 1,000,000 Obviously good if cheesed, but dungeon claims would be better spent on NRDC and coming up with 1.5k GP without them is a big hassle for not that much multi. Slow without shenanigans.
D UBV2C Normal Long 1,000,000 Slow without very high stats
D UGC Reset Multi Long 2,500,000 Slow without very high stats
D PCC Normal Long 5,000,000 Slow and ties up your blacksmiths
D USC Normal Variable Max 6mil Slow without very high stats
F UAC Reset GP Stupidly Long 35,000,000 Definitely not worth it for the time required
F DGC Normal Variable 3,000,000 Requires endgame stats
F EMC Normal Variable 3,000,000 Requires endgame stats
F GGC Normal Variable 3,000,000 Requires endgame stats
F LCC Reset Multi Variable 1,000,000 Requires endgame stats
F LCV4C Normal Long 15,000,000 Requires endgame stats
F OCCC Reset Multi Variable 3,000,000 Requires endgame stats
F SDGC Normal Variable 3,500,000 Requires endgame stats
F TGSC Reset Multi Variable 2,000,000 Requires endgame stats
F UBHC Normal Variable 3,000,000 Requires endgame stats. Between normal #13 and #14 in difficulty.
F UFCC Normal Variable 3,000,000 Requires endgame stats
F UMC Normal Variable 5,000,000 Requires endgame stats

The Compiled Spreadsheets contains a UCC challenge calculator.

Strategy (UCC 51+)

Due to the change in multipliers given by challenges after finishing #50, challenges that didn't give much benefit before can now be included in your standard rotation. Challenges like PMC, TMC, MAC, UPC, and OCCC are very strong here.

The good news: you can now do UCCs more efficiently, and their cost has stopped increasing, so once you have a strategy that works for you, you can continue using it.

The bad news: any strategies you were using for UCCs are probably obsolete now, so you get to start over. If you're newly arrived in UCC51+ territory, you're probably weaker than all of the players whose strategies you'll see here, so be prepared for frustration.

UCC51+ strategies can be compared using two different metrics:

  • What overall player power level it works for.
  • How active/fast it is.

Ideally, at some point we'll have many different strategies here, for different power levels and activity preferences. As of right now, that's not the case. We've only got three.

Lategame Powerlevel, High Activity, with Multi Resets

The purpose of this list is to minimize the time spent per UCC, at the cost of sacrificing pet Feed timings and Multis. The pain points of this challenge is the 1 OCCC included in the list, but if you are able to get the time to ~4.5 hours with Save Scumming it provides a hefty 15 Million Multi that is hard to replace.

Both TGCs are run overnight with Mage Training and Dungeon growth collected in the morning. If you are finishing this list too fast you may need to supplement the second TGC with 2x UMC and some more speeding challenges instead.

Challenge List:

High power level, medium activity

While UCC can be done with many fast rebirth challenges, it can also be done relatively quickly while still incorporating more long-form challenges that will give you afk time and allow you to get the benefit of longer rebirths. The following challenge set can get you a UCC completion in about 3 days:

Most of these challenges, aside from TGC and BSC, can be completed in about 3 hours making them a good length to still incorporate pet campaigns and feeding. TGC and BSC will take you longer, with BSC being a good overnight challenge as it will likely take you 12 hours depending on your stats. PMC is another strong challenge, the first one giving you 7M multi, so include this one in your list to your liking.

Low power level, low activity

Another type of UCC schedule – this one being a bit more lazy – can be done in about 7 or 8 days:

  • 2x AAC (25M + 20M)
  • 2x MCC (30M + 24M)
  • 1x 1KBHC (2.5M) or 3x BHC (500k + 400k + 300k)

The AACs take about 2 days each, and the MCCs are either 2 days each (with all the crystal-related challenges and bonuses), or 1.5 days each (with UBV1Cs done). Either way, AAC is slightly less active than MCC. The three BHCs can be finished in a few minutes each, or the single 1KBHC in about an hour, for lategame players.