Honeybadger
It gets its name from its raiding of beehives for larva and honey. This ferocious little creature is known for its willingness to attack animals many times its size when hungry, and sometimes when not, as well as venomous snakes and surviving their bites. It has a few natural predators due to its thick skin, strength and ferocious defensive capabilities. It is immune to stun and gets into a rage anytime it would be stunned for 20% damage bonus until the end of the turn. It sharpens its claws like a blacksmith weapons and gets its own damage multiplier of 1% per class level. This damage boost will overwrite any possible blacksmith boost. | |||||||
Name | Total Growth | ||||||
Honeybadger | 37000 | ||||||
Campaign Bonus | Special Ability | ||||||
+300% food campaign. | Increases the damage you do with single target attacks in dungeons by an extra 2% * class level if your class is an assassin. | ||||||
Unlock Criteria | Evolution Requirements | ||||||
Pet Token | Total Growth | 250000 | |||||
Material | 2500 Magic Wood | ||||||
Other | Give it a full set of SSS+20 Jungle equip |
Notes
Honey Badger does not have to equip the Jungle gear that it will consume upon evolving. This allows a Magic Egg to be used for evolution.
Strategy
Some players choose to evolve Honey Badger as a Supporter rather than an Assassin, depending on their Forest team's needs. A Forest depth 4 team with one Supporter may be wiped if the Supporter is stunned too often. Honey Badger, being unstunnable, is viable as a lone Supporter.
Honey Badger as an Assassin, on the other hand, may be able to defeat Cosmic Gnomes without needing Basilisk, if your Strategy Room and Dojo are strong enough.
Both choices seem viable at this point, with neither side a clear winner.