Sylph
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Sylph is supposed to be the most powerful wind user. It is unknown where it resides. Perhaps look at the howling peaks of the Mountain? | ||||||
Name | Total Growth | ||||||
Sylph | -33333 | ||||||
Campaign Bonus | Special Ability | ||||||
All Campaigns -150% | ??? | ||||||
Unlock Criteria | Evolution Requirements | ||||||
See below. | Total Growth | 55555 | |||||
Material | 2778 Bound Feather | ||||||
Other | Finish the Questline (You cannot use a Pet Token to skip this evo condition.) |
Special Ability
If evolved to a mage, its attack will do one extra hit every 450 wind element, capped at 7 extra hits with 3150 wind element. This means that with a CL100 mage, Sylph would hit its base 3 attacks for mage, plus 5 from CL (1 more attack for every 20 CL as mage), plus a max of 7 additional hits depending on Sylph's wind element for a total of 15 attacks.
The wind element of equipped items will increase by 50%. For example a piece of equipment with +100 wind would actually be +150 for Sylph.
The Quest for Sylph
The full questline should take at least 726 hours, or 30.25 days given we need to gather the required 1452 Whispers of the Wind not including any crafting time. This assumes you are actively keeping up with what Sylph requires for its upgrades.
Each stage grants growth for a grand total of 55,995 growth gained through upgrades. That means at V4, Sylph will be at around 22,662 positive growth if its base form is not trained. This also means you will need to grow Sylph in your growth camp to a minimum of -440 growth before upgrading Sylph past its first form in order to achieve 55,555 growth for its evo. This is especially helpful if you do not possess a GC high enough to reach the 55,555 growth normally. The following table will show each minimum growth value.
This is an Elemental Pet. See the linked page for general information and warnings about unlocking elementals.
Upgrade | Min Growth For Evo | Growth from Upgrade |
---|---|---|
V0 ⇒ V1 | -440 | 6,999 |
V1 ⇒ V2 | 6,559 | 9,999 |
V2 ⇒ V3 | 16,558 | 13,998 |
V3 ⇒ V4 | 30,556 | 24,999 |
Campaign Bonus Each Form
Form | Campaign Bonus |
---|---|
V0 | -150% |
V1 | -100% |
V2 | -50% |
V3 | 25% |
V4 | 75% |
1st Step
V0 - A lost whisper of the wind, diminished greatly in power. It seeks to rejoin itself and to play in the air.
Unlocking Sylph: To unlock Sylph, you will need to run Depth 1 Mountain dungeon and kill the boss 15 times. Each kill you will receive a new item called Whispers of the Wind which you will use to unlock and later upgrade Sylph. This item is not modified by rogues and you cannot receive more than 15 from Mountain. Disclaimer: Sylph starts with -33333 growth, making certain evolutions such as Shark (all pets require 5k growth) far more difficult than a new player can manage.
After getting the 15 Whispers, you need to click "Unlock" on the pet page to obtain Sylph. The icon for creation should be the final form of Sylph but, on completion, the Sylph laughs and playfully giggles as most of it rushes away and into the sky. Only a small portion of Sylph will remain behind to be “unlocked.” (If you are not receiving the item each time you defeat the boss, check your dungeon logs and be sure that you are reaching room 6 and actually fighting the boss. You can miss the fight entirely if you fail one of the events in depth 1 which require the item flying boots!)
2nd Step
V1 - A giggle and a breeze against your cheek is all you feel, as the spirit is hiding from you in play. All they want is to whirl and spin about in the wind.
Sylph wants to play in certain campaigns, and will change its mind when it is done. Meaning Sylph must be in the campaign and the campaign will NOT count if Sylph is not in it. The rate at which you receive Whispers favor 1-3h runs with 1 hour run giving 2, 2 hour giving 4, and 3 hour giving the max of 6. Even a 12 hour camp will only result in 6 Whispers.
Upgrading Sylph: For the first upgrade, you will need your alchemists to create 1 Secrets of the Wind and give it to Sylph.
Secrets of the Wind Recipe
Item | Amount Needed to Craft |
---|---|
Whispers of the Wind | 3 |
Bound Feathers | 2 |
Feathers | 7 |
Flying Boots | 3 |
3rd Step
V2 - A touch on your shoulder and a laugh as it spins away, Sylph is visible only in the briefest of glimpses. They love to play in the breeze.
Upgrading Sylph: For the second upgrade, you will need your alchemists to create 1 Mysteries of the Wind and give it to Sylph.
Mysteries of the Wind Recipe
Item | Amount Needed to Craft |
---|---|
Secrets of the Wind | 6 |
Whispers of the Wind | 11 |
Phoenix Feathers | 2 |
Bound Feathers | 19 |
Total Cost
Base Item | Total Amount Needed |
---|---|
Whispers of the Wind | 29 |
Phoenix Feathers | 2 |
Bound Feathers | 31 |
Feathers | 42 |
Flying Boots | 18 |
4th Step
V3 - Sylph giggles teases you with brief flurries of wind across your face before fluttering out of your grasp. A light breeze is constantly pushing away from their form.
Upgrading Sylph: For the third upgrade, you will need your alchemists to create 1 Soul of Sylph and give it to Sylph.
Soul of Sylph Recipe
Item | Amount Needed to Craft |
---|---|
Mysteries of the Wind | 9 |
Secrets of the Wind | 12 |
Whispers of the Wind | 25 |
Phoenix Feathers | 13 |
Magic Feathers | 19 |
Bound Feathers | 42 |
Total Cost
Base Item | Total Amount Needed |
---|---|
Whispers of the Wind | 322 |
Phoenix Feathers | 31 |
Magic Feathers | 19 |
Bound Feathers | 345 |
Feathers | 462 |
Flying Boots | 198 |
Final Step
V4 - Sylph is now complete again, and the wind they generate is now strong enough to almost move even your godly form. They can summon tornados at their own mercurial whims, which change as often as the air they embody.
Upgrading Sylph: For the final upgrade, you will need your alchemists to create 1 Magic Soul of Sylph and give it to Sylph.
Magic Soul of Sylph Recipe
Item | Amount Needed to Craft |
---|---|
Soul of Sylph | 2 |
Mysteries of the Wind | 12 |
Secrets of the Wind | 16 |
Whispers of the Wind | 58 |
Phoenix Feathers | 33 |
Magic Feathers | 60 |
Hurricane Bars | 6 |
Bound Feathers | 179 |
Total Cost
Base Item | Total Amount Needed |
---|---|
Whispers of the Wind | 1098 |
Phoenix Feathers | 119 |
Hurricane Bars | 6 |
Magic Feathers | 98 |
Bound Feathers | 1273 |
Feathers | 1540 |
Flying Boots | 660 |
Total Cost
Here are the total amount of base mats needed for every step, not including the items needed for Evo. The majority of time will be spent getting the required Whispers for each stage from campaigns as the crafting of each special item wont be too severe in comparison.
Base Items | Total Amount Needed |
---|---|
Whispers of the Wind | 1452 |
Phoenix Feathers | 152 |
Hurricane Bars | 6 |
Magic Feathers | 117 |
Bound Feathers | 1651 |
Feathers | 2051 |
Flying Boots | 879 |
Here are the combined amount of craftables needed:
Craftable Items | Total Amount Needed |
---|---|
Magic Soul of Sylph | 1 |
Soul of Sylph | 3 |
Mysteries of the Wind | 40 |
Secrets of the Wind | 293 |