Material Factory

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Material Factory

The Material Factory is a Pet Village building in which your pets can upgrade or downgrade dungeon materials and Health Potions, and gives a permanent bonus to dungeon drop rate.

To gain access to the Material Factory, you must place the building's icon in the Pet Village tab.

At this point, three actions become possible:

  • You may assign a pet to a production slot. The pet gains Class XP and work experience as it produces items. The higher the work experience, the faster the production.
  • Set production to a slot. At the beginning you can produce Nothing, upgrade Health Potion into Health Potion X (at a rate 5 > 1), or upgrade Tier 1 items into Tier 2 (at a rate 10 > 1)
  • You may Upgrade the Material Factory's level. The building begins at level 0 and may eventually be upgraded to level 10. Unlike other Pet Village Buildings, Upgrades don't require a special item made by Alchemists, only raw materials and time.

Upgrade Cost Table

Upgrade level Iron Ore
Hot Stone
Iron Bar
Fire Stone
Magic Iron Ore
Magic Fire Stone
Time Needed
1 8,333 833 1 Hour
2 33,333 3,333 8 Hours
3 75,000 7,500 16 Hours
4 133,333 13,333 24 Hours
5 208,333 20,833 32 Hours
6 300,000 30,000 40 Hours
7 408,333 40,833 48 Hours
8 533,333 53,333 5,333 56 Hours
9 675,000 67,500 6,750 64 Hours
10 833,333 83,333 8,333 72 Hours
Total 3,208,331 320,831 20,416 361 Hours

Upgrading to level n costs n^2 * 2500/3 tier 2 materials, 10 times as many tier 1 materials, and 1/10 as many tier 3 materials if n ≥ 8.

Levels

The Material Factory generates a permanent bonus to dungeon drop rates of 2% per level.

Each level unlocks :

  1. One slot for a pet and the ability to upgrade T1 materials into T2 materials
  2. Ability to downgrade T2 materials into T1 materials
  3. A second slot for a pet
  4. Ability to upgrade T2 materials into T3 materials
  5. A third slot for a pet
  6. Ability to downgrade T3 materials into T2 materials
  7. A fourth slot for a pet
  8. Ability to upgrade T3 materials into T4 materials
  9. A fifth slot for a pet and the ability to create Super Lucky Talisman (bonus to drop rate: 100%, does not stack with Lucky Talisman)
  10. A manager slot, the ability to downgrade T4 materials into T3 materials, and the ability to create Very Wise Talisman (bonus to experience of ???)

Production

As pets spend time working in the Material Factory, they accumulate Working Experience. This experience is permanent, and never resets, even if a pet is removed from the factory. Working Experience is also used in the Alchemy Hut, and the same experience stat is shared by both buildings.

Pets produce items at a speed based on their Working Experience and Class Level:
Working Speed=(50+Working Experience0.353)%×(1+Class Level100)×Manager Multi where Working Experience is measured in seconds.

Evolved pets working in the Material Factory also receive Class Experience, at a rate of
min(Growth, 1 million)×Class Level×Factory Level3600 every 5 seconds.

The time to upgrade T1 Material into T2 Material, with a 50% Working Experience, is 3:20 (needs verification!). The time for other items, considering this 3:20 as the base, is:

Level Cost Creation Time
1 0 Nothing 1 Nothing x20
1 5 Health Potion 1 Health Potion X x1
1 10 T1 Mat 1 T2 Mat x1
2 1 Health Potion X 4 Health Potion x0,2
2 1 T2 Mat 8 T1 Mat x0,2
4 5 Health Potion X 1 Health Potion S x1
4 10 T2 Mat 1 T3 Mat x5
6 1 Health Potion S 4 Health Potion X x1
6 10 T3 Mat 8 T2 Mat x1
8 4 Health Potion S 1 Elixir x4
8 100 T3 Mat 1 T4 Mat x20

Manager

At level 10, you can assign a Manager to the Material Factory. Only pets with at least one month (i.e. 30 days) of working experience may be assigned as Manager.

The Manager confers a working speed multiplier of (75+Seconds0.33)% where Seconds is the Manager's work experience in seconds.

If a Manager is assigned with exactly 30 days of work experience (2592000 seconds), this confers a multiplier of 102.99% (roughly a 3% bonus). The bonus will grow quite slowly, because the starting value of Seconds is already so high.

Strategy

If you have few pets, you might not want to assign any workers to the Material Factory at all; just leave it empty and only use the passive Dungeon loot bonus.

If you want to assign workers, use pets that aren't needed elsewhere. The specialist bonus (extra damage if evolved as a Mage, etc.) is irrelevant, so use pets with a weak or nonexistent specialist bonus, no large campaign bonuses, etc. Some examples:

Any "retired" Dungeon pet who no longer fits in any of your teams is also a candidate.

Pets pre-evolution can also be assigned here and can get Working Experience as normal, but they won't gain Class XP.

History

  • The Material Factory was introduced in game version 4.37.1539 (2025-03-09).
  • Pets in the Material Factory did not originally gain Class XP; this was added in version 4.38.1541 (2025-03-23).