Material Factory
Material Factory
The Material Factory is a Pet Village building in which your pets can upgrade or downgrade dungeon materials and Health Potions, and gives a permanent bonus to dungeon drop rate.
To gain access to the Material Factory, you must place the building's icon in the Pet Village tab.
At this point, three actions become possible:
- You may assign a pet to a production slot. The pet gains Class XP and work experience as it produces items. The higher the work experience, the faster the production.
- Set production to a slot. At the beginning you can produce Nothing, upgrade Health Potion into Health Potion X (at a rate 5 > 1), or upgrade Tier 1 items into Tier 2 (at a rate 10 > 1)
- You may Upgrade the Material Factory's level. The building begins at level 0 and may eventually be upgraded to level 10. Unlike other Pet Village Buildings, Upgrades don't require a special item made by Alchemists, only raw materials and time.
Upgrade Cost Table
Upgrade level | Iron Ore Hot Stone |
Iron Bar Fire Stone |
Magic Iron Ore Magic Fire Stone |
Time Needed |
---|---|---|---|---|
1 | 8,333 | 833 | 1 Hour | |
2 | 33,333 | 3,333 | 8 Hours | |
3 | 75,000 | 7,500 | 16 Hours | |
4 | 133,333 | 13,333 | 24 Hours | |
5 | 208,333 | 20,833 | 32 Hours | |
6 | 300,000 | 30,000 | 40 Hours | |
7 | 408,333 | 40,833 | 48 Hours | |
8 | 533,333 | 53,333 | 5,333 | 56 Hours |
9 | 675,000 | 67,500 | 6,750 | 64 Hours |
10 | 833,333 | 83,333 | 8,333 | 72 Hours |
Total | 3,208,331 | 320,831 | 20,416 | 361 Hours |
Upgrading to level n costs n^2 * 2500/3 tier 2 materials, 10 times as many tier 1 materials, and 1/10 as many tier 3 materials if n ≥ 8.
Levels
The Material Factory generates a permanent bonus to dungeon drop rates of 2% per level.
Each level unlocks :
- One slot for a pet and the ability to upgrade T1 materials into T2 materials
- Ability to downgrade T2 materials into T1 materials
- A second slot for a pet
- Ability to upgrade T2 materials into T3 materials
- A third slot for a pet
- Ability to downgrade T3 materials into T2 materials
- A fourth slot for a pet
- Ability to upgrade T3 materials into T4 materials
- A fifth slot for a pet and the ability to create Super Lucky Talisman (bonus to drop rate: 100%, does not stack with Lucky Talisman)
- A manager slot, the ability to downgrade T4 materials into T3 materials, and the ability to create Very Wise Talisman (bonus to experience of ???)
Production
As pets spend time working in the Material Factory, they accumulate Working Experience. This experience is permanent, and never resets, even if a pet is removed from the factory. Working Experience is also used in the Alchemy Hut, and the same experience stat is shared by both buildings.
Pets produce items at a speed based on their Working Experience and Class Level:
where Working Experience is measured in seconds.
Evolved pets working in the Material Factory also receive Class Experience, at a rate of
every 5 seconds.
The time to upgrade T1 Material into T2 Material, with a 50% Working Experience, is 3:20 (needs verification!). The time for other items, considering this 3:20 as the base, is:
Level | Cost | Creation | Time |
---|---|---|---|
1 | 0 Nothing | 1 Nothing | x20 |
1 | 5 Health Potion | 1 Health Potion X | x1 |
1 | 10 T1 Mat | 1 T2 Mat | x1 |
2 | 1 Health Potion X | 4 Health Potion | x0,2 |
2 | 1 T2 Mat | 8 T1 Mat | x0,2 |
4 | 5 Health Potion X | 1 Health Potion S | x1 |
4 | 10 T2 Mat | 1 T3 Mat | x5 |
6 | 1 Health Potion S | 4 Health Potion X | x1 |
6 | 10 T3 Mat | 8 T2 Mat | x1 |
8 | 4 Health Potion S | 1 Elixir | x4 |
8 | 100 T3 Mat | 1 T4 Mat | x20 |
Manager
At level 10, you can assign a Manager to the Material Factory. Only pets with at least one month (i.e. 30 days) of working experience may be assigned as Manager.
The Manager confers a working speed multiplier of where Seconds is the Manager's work experience in seconds.
If a Manager is assigned with exactly 30 days of work experience (2592000 seconds), this confers a multiplier of 102.99% (roughly a 3% bonus). The bonus will grow quite slowly, because the starting value of Seconds is already so high.
Strategy
If you have few pets, you might not want to assign any workers to the Material Factory at all; just leave it empty and only use the passive Dungeon loot bonus.
If you want to assign workers, use pets that aren't needed elsewhere. The specialist bonus (extra damage if evolved as a Mage, etc.) is irrelevant, so use pets with a weak or nonexistent specialist bonus, no large campaign bonuses, etc. Some examples:
Any "retired" Dungeon pet who no longer fits in any of your teams is also a candidate.
Pets pre-evolution can also be assigned here and can get Working Experience as normal, but they won't gain Class XP.
History
- The Material Factory was introduced in game version 4.37.1539 (2025-03-09).
- Pets in the Material Factory did not originally gain Class XP; this was added in version 4.38.1541 (2025-03-23).