Ancient Mimic
- Ancient Mimic redirects here. If you're looking for the monster, see Dungeons#Ancient_Mimics.
The ancient friend of Mimic. With much more experience in stealing treasures of unsuspecting adventurers. It also learned from chameleons on how to change colors depending on the environment. If you defeat an ancient mimic enemy with this pet, you will receive 4 x Difficulty colored shiny stones of their element. Increases damage done by Ancient Mimic Points / 100% up to 50%, after that by Ancient Mimic Points ^ 0.4 + 20. | |||||||
Name | Evolved Name | Total Growth | |||||
Ancient Mimic | Ancient Mimic | 222000 | |||||
Campaign Bonus | Special Ability | ||||||
None. | Increases the damage you do with single target attacks in dungeons by an extra 2% * class level if your class is an assassin. | ||||||
Unlock Criteria | Evolution Requirements | ||||||
Have at least 5000 Ancient Mimic points. | Total Growth | 1000000 | |||||
Material | 1000 Mythril (see Note) | ||||||
Other | Have at least 25000 Ancient Mimic points. |
Colored shiny stones are used to craft the Ele Twin Dagger, a special piece of equipment that is powerful in the hands of Ancient Mimic. If equipped with this weapon, Ancient Mimic can hit two targets at once in dungeons.
Note: Evolution material is tied to the Ancient Mimic's current element. By default, the pet's alignment is neutral, and evolution requires Mythril. Changing the element changes the evolution material.
Ancient Mimic Points
Ancient Mimic Points are gained by defeating the ancient mimic enemy in Depth 4 dungeons. They spawn when you bring the Not Nothing item with your dungeon team. Not Nothing can be crafted by alchemists. The number of Points earned is equal to the Difficulty. For example, Depth 4 Difficulty 10 will give 10 points per ancient mimic killed. Likewise, Difficulty 0 will give 0 points. For a more in-depth look into the Ancient Mimic enemy, see Dungeons - Ancient Mimics.